For those curious about the "Memory on Package"; this isn't soldered on RAM. The RAM is integrated into the CPU package itself. This can be a good thing; improved performance and power efficiency, increased memory bandwidth which allows the CPU to talk to the RAM at insane speeds due to how close the RAM and CPU are to each other . The downside to all of this, is you can't upgrade the RAM. Intel's probably gonna pull an Apple, and charge you an insane amount for more RAM. Also, currently they only support memory capacities of 16GB and 32GB.
Linux Gaming
Gaming on the GNU/Linux operating system.
Recommended news sources:
Related chat:
Related Communities:
Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
LPCAMM2 just got released into as a solution to fast and efficient RAM being soldered on, and now they just said soldered RAM is not sufficient anymore... I'm not happy about this, repairability is important and all those companies pretend to support it while pulling stuff like this at the same time.
Sounds like they are preparing to “pull an Apple” with more than just pricing there.
Part of the benefit of Apple’s M series is the unified memory model. They’re able to convert that into increased GPU performance because you no longer have to transfer data in and out of VRAM.
But Apple can only pull that off because they control the CPU, GPU, and the OS (specifically the graphics SDK). Writing graphics code in a unified model is quite a bit different from the conventional x86 model.
Intel would need their own equivalent to Metal if they wanted to do a similar move.
I don’t know enough about Vulkan to say if it’s compatible with this kind of approach, but if not then is Intel really up to starting from scratch?
If they got Unreal and Unity on board, I guess that would give them a good chunk of the market right off the bat for new titles, but what about legacy ones?
Writing graphics code in a unified model is quite a bit different from the conventional x86 model.
It isn't. The difference is pretty small, and it's just optimizations for when copies can be skipped and not a radical change in the approach of how rendering is done.
Intel would need their own equivalent to Metal if they wanted to do a similar move.
Not at all. If big-ish changes were required, they could be exposed as Vulkan extensions.
I don’t know enough about Vulkan to say if it’s compatible with this kind of approach
Of course Vulkan, the graphics API used on all modern phones except Apple's, supports using integrated graphics efficiently.