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submitted 2 days ago by [email protected] to c/[email protected]

The YouTube channel "Maximum Fury" conducted a technical test of the new Cyberpunk add-on called "Phantom Liberty" on an older AMD hardware system, testing it separately on Linux and Windows 11. The Linux system, specifically the Fedora distribution called Nobara, performed significantly better, delivering 31% more frames compared to Windows 11.

The hardware used for testing included an Asrock B550 motherboard with an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 5700 XT GPU from the first RDNA generation, along with 16 GB of DDR4 RAM. The CPU, RAM, and GPU were overclocked, and the system utilized undervolting to save energy costs.

When testing the game at 1080p resolution with high textures, the Linux system achieved an average of 63.72 frames per second (fps), while Windows 11 managed only 48.55 fps. This suggests that the game should run noticeably smoother on the Linux system.

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submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.ml/post/5730623

  • Now playable: Red Tie Runner

  • Fixed crash in Remnant: From The Ashes and Deep Rock Galactic and possibly other games with too many audio devices connected.

  • Fixed Hogwarts Legacy crashing on Intel GPUs.

  • Fixed Starfield not saving photos in photo mode.

  • Fixed Resident Evil 2 crashing for some users during gameplay.

  • Fixed Crysis 3 being unable to launch properly due to failed authorization.

  • Fixed Crysis 3 Administrative Approval EA App Window being corrupted on Nvidia.

  • Fixed Crysis 2 Remastered showing only black screen for some users.

  • Fixed video playback in Out of Ore and Wayfinder.

  • Fixed Steam Workshop interface randomly not working in Trivia Tricks.

  • Fixed a memory leak when playing videos in VRchat using AVPro.

  • Fixed recent Proton Experimental regressions:

    • Crysis 2 Remastered and Crysis 3 Remastered no longer hangs when going in game when raytracing is enabled.
    • Mouse now works correctly in the main menu in Death Loop.
    • MechWarrior Online camera no longer behaves weirdly in communication menu on KDE Wayland.
  • Implement SteamWorks SDK 1.58 support.

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submitted 2 days ago by [email protected] to c/[email protected]

Hi all,

I've managed to get the GOG of horizon zero dawn starting up. But my DualShock 4 controller is not recognized by the game. Now the controller works as a mouse (with the pad), so I know it's at least connected.

What can I do to fix this? I am running it through bottles flatpak. I am using gentoo Linux if that matters.

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submitted 3 days ago by [email protected] to c/[email protected]
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submitted 3 days ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.ml/post/5648861

Whether you are into casual, retro or AAA #gaming, KDE has something for you 🎮🎲!

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submitted 4 days ago by [email protected] to c/[email protected]
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submitted 3 days ago by [email protected] to c/[email protected]
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submitted 5 days ago by [email protected] to c/[email protected]

The answer is one dll that gets loaded that causes the game to crash on startup. Go to $WINEPREFIX/drive_c/GOG Games/Cyberpunk 2077/bin/x86/ and rename GameServicesGOG.dll to GameServicesGOG.dll.bak (or delete it if you like to live life on the wild side). Now enjoy playing the update!

This was tested on Arch using AMD and latest mesa.

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

I've got Cyberpunk 2077 2.0 Phantom Liberty to run smoothly on Linux with Ray Tracing with NVIDIA from Gog Galaxy. I wrote a quick tutorial on how to do it:

nx2.site/Cyberpunk-2077-2.0-Phantom-Liberty-Linux-Raytracing

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submitted 6 days ago by [email protected] to c/[email protected]

From my understanding, at least one other necessary component is dxvk, and that wine is not enough.

If I dont use lutris or some other manager, how can I game on linux? do I have to configure dxvk? do I need soemthing else too? vulkan?

Is there a guide that explains it?

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submitted 6 days ago by [email protected] to c/[email protected]

My article on Gamerzilla is available on Fedora Magazine. Gamerzilla is an open source game achievement system. The article describes how to create an account on a server and setup the gnome shell extension to upload your achievements.

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submitted 6 days ago by [email protected] to c/[email protected]

HOTFIX:

Fixed some packaged libraries not being stripped, significantly reduces package size Added wine-gecko and wine-mono to the packaged builds (this adds about 375mb to the package) What does this mean?

Originally, the unpackaged build was about ~600mb this included stripping and did NOT include gecko and mono.

Without stripping it accidentally brought the build to about ~1.4GB which was massive. This release fixes the stripping, and brings the size back down to ~600mb, HOWEVER..

with the new addition of gecko and mono the build size once again goes back up to ~976mb

So, unfortunately you WILL see a size increase from the original ~600 to ~976, but it is no longer 1.4gb in size.

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submitted 1 week ago by [email protected] to c/[email protected]

I need help, I only play MInecraft 1.8.9 and it looks like this on every distro I use, with any launcher, this screenshot it taken on Arch Linux with LXDE and Prism Launcher. (on windows it works btw)

  • Specs:
  • OS : Arch Linux
  • GPU : Nvidia 1660 Super
  • CPU : Ryzen 5 2600 3.400GHz
  • RAM : 8 GB
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submitted 1 week ago by [email protected] to c/[email protected]

update wine to latest bleeding edge

added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord)

lutris buildbot wine build runtime updated to debian 12 (was previously on Ubuntu 18.04)

lutris buildbot now uses docker/podman based implementation instead of vagrant

lutris buildbot no longer requires separate 32/64 bit lxc containers and the build process is now simplified and much faster.

gstreamer libraries updated to 1.22 (same as proton)

missing libraries added for gstreamer (libbz2, libFLAC, libvpx)

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submitted 1 week ago by [email protected] to c/[email protected]

imported build changes from upstream proton

update wine to latest bleeding edge

updated dxvk to latest git

updated vkd3d-proton to latest git

added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord)

protonfixes: removed various no longer needed video playback fixes for resident evil games (thanks Bitwolfies)

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submitted 1 week ago by [email protected] to c/[email protected]

I've backed up many of the Steam games I had installed in Windows. Am I able to use these on Linux or do I need to re-download them?

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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]

I'm using Ubuntu 22.04 with a Bluetooth dongle that should be Bluetooth 4.0 but the only controller that will connect is my dualshock 3 . Ubuntu does not seem to detect my dualshock 4 or dualsense controllers through usb or Bluetooth. Every where I check online says it should just work out of the box . Any trouble shooting suggestions . The dongle is insignia ns-pcy5bma2-c. And I do have steam installed .

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

EDIT: This has been fixed, it all mostly chalked up to possibly a driver / kernel bug. Why things managed to work so well for so long, who can say? Anyway all you need to do is upgrade your Linux kernel to 6.5.x, and your Mesa driver to the latest Mesa git.

Hey all,

I've been playing Starfield for the last two weeks, mostly been having a great time with it! I'm using the latest kisak mesa drivers and ProtonGE, and it's been a smooth and stable experience for the most part.

However...within the last two days, I've started having a major issue. Any time I land on a planet and exit my ship, the loading screen hangs, and I get kicked back to my OS'es login screen (Ubuntu Studio 23.04). The audio continues to play, not in a staggered way, but as if the game was still running. And yet, my desktop has no idea about the executable being active.

I dunno if a patch came out within the last day or so that fundamentally changed something, or maybe my hardware's just finally started melting after weeks of playing. Performance is degraded out of nowhere.

What's curious is that, every time I reload my save, the game runs fine from within my ship. But, if I try to travel to another planet, or exit out of my landing bay, everything I've just described happens all over again. This seems to happen regardless of whether the game is windowed, borderless, medium graphics settings, low graphics settings.

I decided to check whether my hardware was just straight-up melting. It's not. My other Proton titles that are relatively heavy (Returnal, Resident Evil 4, The Callisto Protocol) all run smoothly at higher graphics settings.

Some specs info:

  • Operating System: Ubuntu Studio 23.04
  • KDE Plasma Version: 5.27.4
  • KDE Frameworks Version: 5.104.0
  • Qt Version: 5.15.8
  • Kernel Version: 6.2.0-1013-lowlatency (64-bit)
  • Graphics Platform: X11
  • Processors: 32 × AMD Ryzen 9 7950X 16-Core Processor
  • Memory: 62.5 GiB of RAM
  • Graphics Processor: AMD Radeon RX 6700 XT
  • Manufacturer: ASUS

Also, software:

  • ProtonGE: GE-Proton-8-15
  • OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.8 - kisak-mesa PPA
  • OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.1.8 - kisak-mesa PPA
  • OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.1.8 - kisak-mesa PPA-
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submitted 1 week ago by [email protected] to c/[email protected]
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