this post was submitted on 29 Sep 2023
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It’s entirely possible that the translation layer will alter timing to expose a race condition such that something doesn’t render.
DXVK doesn't support DX12 and wouldn't be used here.
But that's not exactly relevant.
DXVK 2.2 added D3D11On12 which could probably then be used by VKD3D or D3D12 so I suppose it does support DX12 indirectly.
However DXVK itself doesn't support DX12 native games like Cyberpunk 2077.