this post was submitted on 29 Sep 2023
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Not suprising. Linux is usually faster, that is whe backend of every internet service uses Linux.
30% is extremely surprising. I'd expect single digit percent gains, if any, on Linux. This 30% difference was in the opposite direction 10 years ago, when Windows had access to low-level graphics APIs and Linux was only on OpenGL. I wouldn't expect there to be 30% worth of frames per second to be tied to Windows bloat.
30% means either Windows is doing something dumb, or the game is doing something dumb and the compatibility layers are mitigating the issue on Linux.
Exactly. Some people here seem to be completely detached from reality if they honestly think that this isn't just some weird bug and these tests being an indicator of one OS being better than the other.
Sure there are some aspects where one OS's philosophy has some performance gains over the other when doing very specific tasks, mostly when it comes to file access or creating processes. A 30% difference is just way too much, particularly for a game, where those differences shouldn't matter as much.
Like how Elden Ring ran better on Linux at the start because Wine could patch in cache precompilation which normally the game devs would need to do themselves
Exactly. And usually there's a 5-10% performance penalty on Linux because of WINE overhead when running Windows games on Linux, but sometimes Linux makes up for it in other ways (maybe the scheduler) and can get 5-10% faster.
Honestly, on Proton, performance differences between the two operating systems are a dice roll in either direction, but still single digit percentages like you said.