Simulator Game Simulator where you play a guy playing a simulator game and have to make sure he doesn't forget to sleep or get fired but manages to successfully plow that virtual field every time.
Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Please don't post about US Politics. If you need to do this, try [email protected]
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
I read an idea a long while back that I'll repeat:
A spy game in the style of Splinter Cell, except you aren't the guy, you're his handler. You tell him "crawl under that laser," or "wait a moment, there's a guard... okay now go!" or "input the following sequence to disable the doomsday device," and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you'd be able to tell him to do more dangerous things because he'd trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.
Even more interesting... Imagine a 2 player co-op game. The "spy" player is playing a tactical fps, but has no minimap or enemy detection. The "handler" player is patched into all the security cameras and tells the spy where to go and where the enemies are.
Well I have great news for you. That game already exists. Look up Operation Tango.
Look up black hat cooperative! It's vr but sounds pretty similar to what you after describing.
Utility Locator Simulator.
You know those "Call 811 before you dig!" signs? (Or, where I grew up, call JULIE?)
In the real world, underground utilities are generally found by utility locators using tools that detect current running through either a metal pipe or wires, or through a tracer wire if the pipe isn't iron/steel. Utility locators do tickets called into 811, and go about neighborhoods (both city and rural) marking with paint on the ground where gas/electric/fiber/sewer/water/etc. utilities are, prior to construction where digging will happen.
I feel like it'd be really fun to simulate someone using one of the detectors and having to go to some street location, find the utility pedestals or hookups to homes or businesses, and trace the lines and paint where they go.
You could base it in real science like a lot of simulators out there, too. There's different techniques and frequencies you can use to detect underground utility lines, and different ways they can interfere with one another so that things go wrong and your markings are off.
And the whole process of locating utilities could be very, very gamified. You could get a score on how well you marked them, and terrible things could happen if you were wrong.
Like, maybe you marked a gas line incorrectly, so the next contractor to dig hits it and gets blown sky high when things explode. Or maybe an office building/school/whatever had to be emergency evacuated because your poor marking caused a gas leak when construction started.
Or maybe you located the cable fiber to 200 homes in a neighborhood wrong, and an excavator cut it, and suddenly all those homes can't watch the Superbowl and the "happiness" of the neighborhood goes down.
Or you located a water or sewer line wrong, and suddenly someone's back yard is filled with water/sewage and little Timmy gets sick and dies because his wading pool is full of poo.
And you could get things to level up, too. Like, if you do good work and move to a better utility locator company, maybe they issue you a can of wasp spray.
Or perhaps you befriend a beekeeper and they can come out and remove a swarm off of your utility pedestal so you don't get stung to death, and you can save the bees instead of killing them. Get an Environmentally Friendly badge achievement or something.
Or you raise relationships with the construction contractors so they mark their locator tickets better so your job is easier. (Or you piss them all off, and they tell you to mark ALL utilities for three high-traffic blocks...when the only digging they're doing is a single stump in someone's back yard, far away from the horrible convoluted intersections you were forced to mark.) Or maybe homeowners like you, so they stop surrounding "ugly" utility pedestals on their properties with rose bushes so you don't have to crawl through thorns to get to it.
I think it could be very fun, and also kinda raise awareness of what utility locators do and why.
I never expected to find the idea of a game based on finding utilities underground to be exciting but you did it. I'm in.
If only I had the time to learn game programming. And art, and music, and...basically everything.
I could be rich!
Lmao this is hilarious. You could also throw in kids from the neighborhood stealing the little red flags 🚩 that are left in the ground for marking digs
A few things to remember to add:
- False positives
- Abandoned utilities
- Utility maps and GPS coords that were never made, were never updated, or are flat out wrong
- Contractors who will make every excuse and lie about what happened
- Random people asking if your digging for gold and worried if you're going to tear up their lawn
This is a genuinely great idea. I've been playing Dave the Diver and I can see this having a similar level of management, slowly introducing you to the new roles - first you're just marking, and over time you're managing more and more of the whole process and earning money on the way.
Heaps of room for cool visuals like revealing the pipes you find, cutscenes showing work done/completed.
Love it! 100% would play this.
Driving simulator where I can choose a real world location, similar to ms flight sim, where I can drive around in a 3D world
I would love this, put on an audiobook, get stoned, and drive around the alps or Southeast Asia. No traffic and no danger
Alps? No traffic? Mate, have you ever tried crossing the Alps during holiday season?
The closest thing to that would probably be euro truck simulator 2
City Car Driving exists, but I don’t know how extensive it is. You can also install mods on ETS2 to drive around in normal cars.
I’d like a realistic ecosystem simulator where it isn’t from a human perspective. Like, maybe you start as a beaver and build a damn and it changes your river and has lots of effects on other species. Maybe then you switch to a bear and eat a salmon. Does a bear shit in the woods? It does! And it helps the trees.
As a non realistic version, have you played timber born? It's about beavers making dams and towns, but very much not realistic.
Excavation Simulator.
Just put all resources into simulating dirt well, then make a game about driving various power equipment. A sandbox game, where you just build whatever you want. VR would be fun.
I've had this one in my head because I genuinely thought it existed.
Tank Crew Simulator. It's like Fury where you're in a little tank with three other guys. Your view of the world is through a tiny slit in the metal or if you decide you want to risk getting your head blown off, you can open your hatch. If you're the loader, make sure the main gun operator has a round loaded into the cannon. If you're driving, don't be that guy who runs over an anti-tank mine. As the gunner, it's your duty to keep your head connected to your shoulders.
You could do that in the original Operation Flashpoint. Don't think there was a loader, though.
I just want a life sim with reasonably believable NPCs. Dwarf Fortress is the only game I've seen really attempt something like this, where NPCs act intelligently, and you can ask them about topics and events dynamically.
Essentially, I want a game where the NPCs are capable of doing everything the player can, so I could start a shop and give out quests myself, if I want.
I've actually been "working" on a project like this. It's a huge undertaking, but who knows, maybe I'll get there one day.
You have to simulate a metropolitan police department for a futuristic city. You have to maintain funding by making sure neighborhoods and districts are safe. There would be side missions where you take out the local gangs in that area, discover that there's a evil, crime syndicate that's manipulating crime within the city. You have to capture, interrogate, and decide to either charge someone or let them go. Your actions determine what kind of department you run. Are you corrupt? Are you by the books? Do you inspire people to do better, or do you strike fear in the citizens of your city. It'd be completely open world, you'd control your department on an overhead map, assign cops certain roles or positions at certain locations. You maintain relationships with your cops, and you have to go home daily, and hope your second in command is up to the tasks of maintaining things without you. You also have to contend with corrupt cops and corrupt politicians that provide your funding. Do you risk losing funding and your position? Or do you make your citizens proud by upholding the law?
Unionization simulator. Talk to coworkers, see who is supportive. Risk revealing too much to soon to someone who runs to the bosses.
Also strike simulator as a sequel.
Revolution simulator for the trilogy.
I've wanted to create a game that's a simulation of mental health issues. For instance, youre playing someone who has autism. You turn to walk down a street. Turn to look, touch, car crash horns, screaming. Touch a wall, textures explode, patterns etching into your outstretched arm. Or, one about ptsd. Another about auditory processing disorder.
My IRL reality can be so hypervivid, intense, super saturated, surreal. Often wish someone else could experience it, know what it's like.
Senuas sacrifice is that specifically about schizophrenia I believe
In college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling.
It worked, a little too well.
I had to play it for hours on end.
You were ahead of your time. Turns out, motion sickness simulations became so popular, that companies started building hardware specifically for it.
Happiness.
Would be nice to experience it once in my life, even if its in simulator form.
Star trek sim. Like bridgecrew but better. Larger crews including a medical and engineering and security.
The one I've had in my head for a while is a "Factory" simulator. Like, think Factorio or Satisfactory, but grounded in reality, instead of on an alien planet. You own a factory and take contracts to produce stuff, and have employees that run everything. Occasionally, you'd actually need to tear down and re-tool chunks of your factory to accommodate new production. Initially, you contract-out raw materials, but maybe, eventually, you source and process them yourself.
There’s a game called Automation that covers some of these aspects.
For years I've been wanting a simulator simulator simulator. It's like those simulator simulator games you've played except it's simulating the next level up, playing the people who built the simulator simulator.
Like Game Dev Tycoon or building a redstone computer in Minecraft that itself plays Minecraft type of deal?
A rocket design simulator in the same sort of vein as kerbal space program or juno new origins/simplerockets, but as realistic as reasonably possible and with as many options as can reasonably be programmed in (so for example, rather than just placing an engine or getting to specify a couple parameters like nozzle size, you'd have to specify the power cycle and number of combustion chambers per turbopump, size and construction material of various major components, fuel and oxidizer type, etc)
Virtual Virtual Skeeball simulator.
Maybe it exists already but I'd love a good hiking simulator for a console where when you take stunning snapshots you could send them to your phone and use as backgrounds.
Pet-sim, for VR.
You are a super intelligent sentient AI, the last remnant of an alien warship that fought in a losing battle. Your creators were wiped out by a ruthless enemy, and you barely managed to escape. You jumped blindly to another galaxy, hoping to find a safe haven. But fate was cruel, and you crashed on a barren world. Your ship is beyond salvage, but you survived the ordeal. It’s time to rebuild!
You are basically an immobile mainframe, but you do have a few robots and lots of nanobots under your control. You command a few of them to scout the environment and look for resources. You start harvesting them, and before long, you have a new robot factory. You expand your sphere of influence, build some infrastructure and explore your new home.
The idea is to build systems that build more systems. First, you’ll focus on doing low level stuff manually, but soon you’ll automate that. Then you’ll act as s manager of your robots for a while, before you can fully automate management. Then you’ll act as a CEO sort of figure for your bot factory, but eventually you’ll automate that too. Then you’ll command more and more resource extraction facilities and factories built, and then even that sort of expansion strategy gets automated. It’s just building nested automation all the way. Eventually, you’ll command a vast robot empire spanning several planets and perhaps even the whole galaxy. Hmm, I wonder if galactic conquest could be automated too…
that sounds great. abstractivus, the machine overlord.
God simulator.
Create a world affect it's geological development, evolution of creatures, rise and fall of different religions, reward and punish through blessings or plagues, rise and fall of different civilizations and watch holy wars develop.
Check out a small indie game called world box. Also there is Black and White 1&2, but those are fairly old at this point.
So Populous.
Edit: sorta