this post was submitted on 15 Nov 2024
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How is SteamOS on the Deck dealing with this? I thought they also used gamescope
Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.
Running Gamescope as a launch command will run it in a nested session, where it's output is being sent to your display manager, ex. Kwin. That's where the lag can happen, and usually does especially in GPU bound scenarios