this post was submitted on 09 Aug 2024
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When I was first getting started, I briefly tried Lutris - but was put off by two things. The first was that it felt very complicated. I was new to Linux at the time, and I'm being asked helps of config questions about how to install which-and-what components in order to use such-and-such runners or launcher or whatever... basically just a heap of stuff that I didn't really understand. And when I tried using a recommend 'gold rated' auto-setup to install something, it just froze. So that was disappointing. I decided that maybe I'd try something else.
I've seen Lutris recommended in a lot of places; so apparently it's pretty good. But at the time I used it, it wasn't really what I was looking for. I think a lot of people praise Lutris for the way it lets you have case-by-case special configurations for all sorts of things, which might allow you get some stubborn stuff working. But for me, it felt like more things I could break. I've got enough games that I'm happy enough to just say that if it doesn't work then I won't play it. So I guess Lutris wasn't for me. [edit - Bottles also had a lot of config choices to get started; but I was lucky enough that what I picked worked first time; and I haven't looked at the config since.]
Honestly, I can see that. I've just gotten used to Lutris over the years, even before Valve released Proton.
I mainly like Lutris as a tool to manage all of my games with easy ways to share common configuration steps between them. But I also see it going the way most Wine helpers went over the years. At first it works brilliantly for everyone. Then the pre-made configurations fail to work for edge cases or they fail when a game is updated. Eventually it's easier to configure everything by hand and then you don't need the tool anymore until the next one comes along.
But they started an initiative with Bottles, Heroic and other programs to make standardised configurations. Pair that up with Valve's efforts in Proton and the overall rising popularity of Linux gaming and we might get better and better tools down the line until they aren't needed anymore.