this post was submitted on 26 Jun 2024
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[–] [email protected] 4 points 4 months ago (2 children)

Well, that was MS's argument and I don't think it flies there either.

On a console it's fine, it's only ever gonna catch a game. On the Steam Deck as well, same deal.

For a desktop PC that you also use for work and media and other stuff... yeah, I want to be extra sure that if I alt-tab from a game to quickly answer some work email that's not going to accidentally be recorded anywhere, even locally. Like Recall, I can see people who would not mind that as long as the data stays in their computer, I myself like knowing that I don't accidentally leave exposed files with potentially sensitive information laying around without my knowledge.

I mean, it's fine, it just means turning the feature off. I don't use the equivalent feature from Nvidia for the same reasons. I still think it's funny that MS got (rightfully) put on blast for basically doing this and then Apple and Valve both announced similar features immediately afterwards. It's made for some awkward mental gymnastics on the Internet recently.

[–] [email protected] 7 points 4 months ago (1 children)

The feature only records the game btw, i get your concerns but it does not record other windows

[–] [email protected] 2 points 4 months ago (1 children)

Yeah, I get that, but that's also true of Steam Link and Steam's general streaming solution (which I presume is what this is using) and it's trivial to get a different window to show up or even to get to the desktop from the in-game streaming, particularly if you have a non-Steam app in your library.

So yeah, it's gonna be on demand recordings from me... assuming the quality holds up (Nvidia's kinda sucks). Otherwise that's what OBS is for.

[–] [email protected] 4 points 4 months ago

This won't be possible with Wayland. It'll be possible on Xorg desktops but Wayland has explicit separation of permissions per-window and must be granted as such by the user (or on steam's gamemode, probably automatically will target the game window's surface/gamescope instance)

[–] [email protected] 1 points 4 months ago (1 children)

I think it's fine because the recording is not saved unless you explicitly tell it to save. If it's anything like Nvidia's shadow play, you set an amount of time, say 5 minutes that it keeps in memory, and when you save the clip, it simply saves that file containing the last 5 minutes.

[–] [email protected] 1 points 4 months ago

I don't think that's true of either. They're not saving all this video in RAM. Steam's system even asks you during setup to choose a temp folder for the video to sit in until you choose to save it as a clip. I don't know when it flushes that cache, but I'm assuming it doesn't and simply overwrites it when it runs out of the allocated space to allow you to go back and save something after you close a game.