I'm dual booting Pop_OS and Windows 11 for now while l try things out. I went with Pop_OS for the NVIDIA drivers, since I have a NVIDIA card. Installation went smoothly, but setup is where things started to get a little weird.
I have 2 monitors, a main 360hz monitor and a secondary 165hz monitor. I seem to be able to have them both working at the same time in Windows 11 without issue, but in Pop_OS, setting the refresh rate to 360hz on the first monitor causes both displays to stop working properly. The 360hz monitor will stop displaying picture all-together, and the 165hz monitor will start flickering wildly. Turning off the second monitor brings the 360hz's image back, but then I'm down a monitor. Also, if I set the refresh rate to anything lower than 360hz, they'll both work. I'd like to still be able to use it at the native refresh rate, but I can't seem to find any other solutions or anyone else who seems to have had this same issue.
My second (slightly less annoying) issue is that I can't seem to use HDR in games. Is this normal, or is there something I can do to bring back support?
Also, if Pop_OS isn't the way to go, please let me know! I tried Nobara first, but immediately had issues with the displays locking up and flickering before I even got it installed.
Yes I am. I appreciate the help though. It seems pretty clear that it's failing to recognize the gamescope argument because even if I use it barebones without any resolutions or FSR arguments it still fails to launch. Wish I could see thr output somewhere so I could know what to look into.
That said, I have since looked into Nobara and Bazzite and they look really promising. They should have all this stuff I'm trying to do baked right in. The point still stands though that these are extra complications that I wouldn't have on Windows with a full driver suite.
@foggenbooty @heleos and you didn’t forget the double dash? ”--”
Nope. I was actually able to get it working the other day after ditching flatpak and re-installing Steam, Gamescope, and MangoHUD with DNF instead. All the guides I read said that flatpak would be no issue, but it was clear that as soon as I referenced any of the above applications in the launch arguments it would fail to load because it didn't understand what I was asking to launch.
So, all in all, I now have Rocket League running at a high framerate with FSR on integrated graphics. It only took two days :P