9bananas

joined 1 year ago
[–] [email protected] 2 points 3 weeks ago (1 children)

because barely anyone even knows about HUDs, since there are barely any vehicles in the "won't cost you both kidneys" price segment with HUDs in them...

...but yes, they really should be in every car. it's just a no-brainer for safety, for the exact reason you said: simply having your speed right in your field of view alone is worth it!

[–] [email protected] 2 points 4 weeks ago

not really, highly depends on the game... definitely worth checking beforehand though!

haven't run into any problems so far, but that doesn't mean that it can't trigger anti-cheats

[–] [email protected] 4 points 4 weeks ago (2 children)

FYI, for anyone interested in fixing this kind of bs:

there's a program calle WeMod that easily fixes this kind of thing.

it's basically an automated trainer platform that let's you cheat in games with 0 prerequisites, know-how, or effort.

highly recommended for stuff like assassin's creed, far cry, and similar games with bullshit grind.

setting xp/dmg/resources to something like 2 or 3X literally makes the game playable again!

(probably collects a ton of telemetry, which I don't care about on my gaming system...)

[–] [email protected] 1 points 1 month ago

yeah, no.

thing is: YT/google/the data kraken knows you regardless of wether or not you're logged in.

they track everything from IP, to location (even just approximate based on IP), screen size, browser, OS, and sooo much more.

being logged in makes it easier to track you within a site, but you get tracked regardless.

[–] [email protected] 1 points 1 month ago

Orconomics (Dark Profit Saga, Trilogy) for the exact same reason!

excellent fun to read, incredibly funny!

[–] [email protected] 5 points 2 months ago

this is not true.

it entirely depends on the specific application.

there is no OS-level, standardized, dynamic allocation of RAM (definitely not on windows, i assume it's the same for OSX).

this is because most programming languages handle RAM allocation within the individual program, so the OS can't allocate RAM however it wants.

the OS could put processes to "sleep", but that's basically just the previously mentioned swap memory and leads to HD degradation and poor performance/hiccups, which is why it's not used much...

so, no.

RAM is usually NOT dynamically allocated by the OS.

it CAN be dynamically allocated by individual programs, IF they are written in a way that supports dynamic allocation of RAM, which some languages do well, others not so much...

it's certainly not universally true.

also, what you describe when saying:

Any modern OS will allocate RAM as necessary. If another application needs, it will allocate some to it.

...is literally swap. that's exactly what the previous user said.

and swap is not the same as "allocating RAM when a program needs it", instead it's the OS going "oh shit! I'm out of RAM and need more NOW, or I'm going to crash! better be safe and steal some memory from disk!"

what happens is:

the OS runs out of RAM and needs more, so it marks a portion of the next best HD as swap-RAM and starts using that instead.

HDs are not built for this use case, so whichever processes use the swap space become slooooooow and responsiveness suffers greatly.

on top of that, memory of any kind is built for a certain amount of read/write operations. this is also considered the "lifespan" of a memory component.

RAM is built for a LOT of (very fast) R/W operations.

hard drives are NOT built for that.

RAM has at least an order of magnitude more R/W ops going on than a hard drive, so when a computer uses swap excessively, instead of as very last resort as intended, it leads to a vastly shortened lifespan of the disk.

for an example of a VERY stupid, VERY poor implementation of this behavior, look up the apple M1's rapid SSD degradation.

short summary:

apple only put 8GB of RAM into the first gen M1's, which made the OS use swap memory almost continuously, which wore out the hard drive MUCH faster than expected.

...and since the HD is soldered onto the Mainboard, that completely bricks the device in about half a year/year, depending on usage.

TL;DR: you're categorically and objectively wrong about this. sorry :/

hope you found this explanation helpful tho!

[–] [email protected] 6 points 2 months ago (1 children)

the DLC are pricey, but they're also proper, old school expansions adding lots of content that actually enhances the game.

it's perfectly playable without the DLC, and there's a LOT of DLC-sized mods on the workshop!

kind of a fundamental problem with modern DLC: they generally don't get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).

if you keep up with the releases it's super okay at about 20/25€ once a year, maybe twice, bur if you're late to the party it's a whole lot of cash all at once!

exactly why paradox introduced a subscription for Stellaris' DLCs at 10€/month... honestly kinda worth it, if you know you're just gonna play for a while and then move on...still wish stuff would just get cheaper at some point again...

[–] [email protected] 5 points 3 months ago

least that's supposed to deliver explosive surprises!

[–] [email protected] 3 points 3 months ago (2 children)

???

except:

  • lots of land
  • feed (which requires a LOT of land)
  • massive amounts of water
  • insane amounts of antibiotics and assorted other medicine
  • stupid amounts of electricity
  • etc.

raising cattle on a commercial scale requires mind boggling resources!

every single study on environmental impacts of food production lists beef as the number 1 worst food source in terms of environmental impacts period.

"Raising cattle doesn't require anything." - yeah, in fantasy land.

[–] [email protected] 1 points 3 months ago (4 children)

in case you actually want to know the answer:

it's the avocado being shipped. and by, like, a mile and a half. it's not even close.

raising cattle is the single most energy, water, and CO2 intensive food production there currently is.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (1 children)

and your source measured the effects of one single area that cathartic theory is supposed to apply to, not all of them.

your source does in no way support the claim that the observed effects apply to anything other than aggressive behavior.

i understand that the theory supposedly applies to other areas as well, but as you so helpfully pointed out: the theory doesn't seem to hold up.

so either A: the theory is wrong, and so the association between aggression and sexuality needs to be called into question also;

or B: the theory isn't wrong after all.

you are now claiming that the theory is wrong, but at the same time, the theory is totally correct! (when it's convenient to you, that is)

so which is it now? is the theory correct? then your source must be ~~wrong~~ irrelevant.

or is the theory wrong? then the claim of a link between sexuality and aggression is also without support, until you provide a source for that claim.

you can't have it both ways, but you're sure trying to.

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago) (3 children)

you made the claim that the cathartic hypothesis is poorly supported by evidence, which you source supports, but is not relevant to the topic at hand.

your other claim is that sexual release follows the same patterns as aggression. that's a pretty big claim! i'd like to see a source that supports that claim.

otherwise you've just provided a source that provides sound evidence, but is also entirely off-topic...

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