this post was submitted on 11 Apr 2025
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[–] ilinamorato@lemmy.world 134 points 2 weeks ago (5 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] Lumidaub@feddit.org 86 points 2 weeks ago (3 children)

This is why I have 120 hours in 40 hour games.

[–] ilinamorato@lemmy.world 23 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] grue@lemmy.world 6 points 2 weeks ago (1 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

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[–] christian@lemmy.ml 12 points 2 weeks ago

I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don't want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that's the second time you talk to them so I definitely get a lot out of that.

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[–] Broadfern@lemmy.world 32 points 2 weeks ago

Accidentally going the right way is so infuriating.

[–] cm0002@lemmy.world 22 points 2 weeks ago (2 children)

WTF I don't come here to be attacked like this

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[–] TexasDrunk@lemmy.world 113 points 2 weeks ago (1 children)
[–] njm1314@lemmy.world 28 points 2 weeks ago (2 children)

How dare that person not plant some pies in there every now and then

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[–] Ideonek@lemm.ee 77 points 2 weeks ago (3 children)

That's why I find idea that in Ready Player One no gamer tried running a car backward offensive.

[–] RebekahWSD@lemmy.world 40 points 2 weeks ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] Bongles@lemm.ee 13 points 2 weeks ago (3 children)

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

[–] wizardbeard@lemmy.dbzer0.com 5 points 2 weeks ago

Or old 3D platformers that didn't disable collision on visual detail bits, so you could do skips or get out of bounds.

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[–] duckCityComplex@lemmy.world 69 points 2 weeks ago (1 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[–] elvith@feddit.org 14 points 2 weeks ago

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

[–] Randomdude@lemm.ee 63 points 2 weeks ago (1 children)

Every single waterfall I find I must check behind it, forever.

[–] vulgarcynic@sh.itjust.works 26 points 2 weeks ago (1 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[–] ghost_towels@sh.itjust.works 18 points 2 weeks ago (1 children)

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[–] MadMadBunny@lemmy.ca 52 points 2 weeks ago (5 children)
[–] Zaraki42@lemmy.ca 11 points 2 weeks ago (1 children)
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[–] Trex202@lemmy.world 7 points 2 weeks ago

Replayed it the other week, soo many levels start this way

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[–] LibertyLizard@slrpnk.net 36 points 2 weeks ago (1 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

[–] Burnoutdv@feddit.org 9 points 2 weeks ago (2 children)

Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

[–] CidVicious@sh.itjust.works 36 points 2 weeks ago (2 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[–] christian@lemmy.ml 8 points 2 weeks ago (1 children)

It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

[–] CidVicious@sh.itjust.works 7 points 2 weeks ago (2 children)

There usually is an intended path regardless. Signposting is definitely something that's done even in open world.

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[–] Damage@feddit.it 7 points 2 weeks ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

[–] ColeSloth@discuss.tchncs.de 25 points 2 weeks ago (3 children)

The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.

Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".

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[–] kalpol@lemm.ee 25 points 2 weeks ago (2 children)

Donkey Kong Country did this to me forever

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[–] Davel23@fedia.io 22 points 2 weeks ago

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

[–] samus12345@lemm.ee 22 points 2 weeks ago (1 children)

Bonus points for your appropriate username

[–] arotrios@lemmy.world 18 points 2 weeks ago (1 children)

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

[–] phdepressed@sh.itjust.works 8 points 2 weeks ago

There are tours that take you behind the falls near the turbines. Or at least used to be.

[–] RowRowRowYourBot@sh.itjust.works 18 points 2 weeks ago (1 children)

Tons of games did this in the 2d side scrolling period.

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[–] InFerNo@lemmy.ml 18 points 2 weeks ago

Also in this list: checking under stairs and behind waterfalls

[–] abfarid@startrek.website 16 points 2 weeks ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[–] Quazatron@lemmy.world 14 points 2 weeks ago

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

[–] Hardeehar@lemmy.world 14 points 2 weeks ago (1 children)

Old school Armored core gamer here. This is me.

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[–] hypnicjerk@lemmy.world 13 points 2 weeks ago (1 children)
[–] Fenrir@lemmings.world 7 points 2 weeks ago (1 children)

Ngl, I'm kinda surprised ol' B^Uckley is still doing comics

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[–] i_dont_want_to@lemmy.blahaj.zone 13 points 2 weeks ago

TIL CAD is still going and it looks different.

[–] DaddleDew@lemmy.world 10 points 2 weeks ago
[–] zabadoh@ani.social 8 points 2 weeks ago

Note: Your character is highly unlikely to "Whump" into the left side obstacle. They are more likely to do the Michael Jackson standing walking in place motion while you try probing the left side for openings and weaknesses.

[–] Sphks@jlai.lu 7 points 2 weeks ago

Oh crap. I do it too. It's useful in Rayman Origins and Legends. (Maybe once)

[–] g0d0fm15ch13f@lemmy.world 7 points 2 weeks ago

Lego Star Wars instilled this as well as leaps of faith

[–] attinio@lemm.ee 6 points 2 weeks ago

Ha! In Kirby they put stars or collectibles or plot items in obscure places in just about every game!

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