this post was submitted on 11 Apr 2025
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[–] [email protected] 25 points 6 days ago (2 children)

Donkey Kong Country did this to me forever

[–] [email protected] 3 points 6 days ago
[–] [email protected] 3 points 6 days ago

Also at the end of the level. I remember 3 had balloons n stuff there.

[–] [email protected] 18 points 6 days ago

Also in this list: checking under stairs and behind waterfalls

[–] [email protected] 16 points 6 days ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

[–] [email protected] 4 points 6 days ago

Sonic on the game gear does this on the second boss

[–] [email protected] 13 points 6 days ago

TIL CAD is still going and it looks different.

[–] [email protected] 6 points 6 days ago

Ha! In Kirby they put stars or collectibles or plot items in obscure places in just about every game!

[–] [email protected] 3 points 6 days ago

Prehistoric had something on the left

[–] [email protected] 3 points 6 days ago

Chainsaw in the first level of Doom 2?

[–] [email protected] 2 points 6 days ago

It was Castlevania that did this to me.

[–] [email protected] 1 points 6 days ago

Aladin had that extra life at the start of the first level.

[–] [email protected] 134 points 1 week ago (7 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] [email protected] 2 points 6 days ago

I still remember being really mad I missed the "added effect" materia in the original FF7. You can never ever go back to that cave, so if you don't turn around to pick it up you never get it. Pain.

[–] [email protected] 1 points 6 days ago

Yeah.. I felt that. Hard. I need to actively tell myself it's not worth wasting so much time. Other times I just can't be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

[–] [email protected] 86 points 1 week ago (5 children)

This is why I have 120 hours in 40 hour games.

[–] [email protected] 2 points 6 days ago

..during the bg3 character creation

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[–] [email protected] 32 points 1 week ago

Accidentally going the right way is so infuriating.

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[–] [email protected] 113 points 1 week ago (1 children)
[–] [email protected] 28 points 1 week ago (1 children)

How dare that person not plant some pies in there every now and then

[–] [email protected] 2 points 6 days ago (1 children)

Aren't sweets like really bad for dogs?

[–] [email protected] 1 points 6 days ago

Doesn't mean they don't love them!

[–] [email protected] 77 points 1 week ago (2 children)

That's why I find idea that in Ready Player One no gamer tried running a car backward offensive.

[–] [email protected] 5 points 6 days ago (1 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

[–] [email protected] 3 points 6 days ago

That might buy you a few days, but not the absurd amount of time in the story.

[–] [email protected] 40 points 1 week ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] [email protected] 13 points 6 days ago (3 children)

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

[–] [email protected] 5 points 6 days ago

Or old 3D platformers that didn't disable collision on visual detail bits, so you could do skips or get out of bounds.

[–] [email protected] 4 points 6 days ago

or getting under stormwind, haha. good times.

[–] [email protected] 3 points 6 days ago

I was a frequent flyer in mod chat because I got stuck out of bounds a lot back in the day.

[–] [email protected] 69 points 1 week ago (1 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

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[–] [email protected] 63 points 1 week ago (1 children)

Every single waterfall I find I must check behind it, forever.

[–] [email protected] 26 points 1 week ago (2 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

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[–] [email protected] 52 points 1 week ago (6 children)
[–] [email protected] 2 points 6 days ago

How about that roller coaster race level on DKC2? If you don't go backwards as soon as the race starts, you miss that sweet speed boost.

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[–] [email protected] 36 points 1 week ago (5 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[–] [email protected] 7 points 6 days ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

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[–] [email protected] 36 points 1 week ago (3 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

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