You can make circles in Krita
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dude if your ui is unusable you're gonna hear about it.
you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.
I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.
that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.
I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.
I loved my Ricochet RC car that drove with twin sticks...
I would totally drive an actual car that handled that way!
a platform that enables designers to relatively easily contribute to open source projects without learning git
Reading this made me a bit sad.
On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.
It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out
Not low at all. After you contribute the maintainer be like "can you rebase it all to one commit"
And then you end up force pushing and ping 4000 people
Or you accidentally close your pull request
If no conflict, GitHub has a button to squash all commits in a pull request.
here should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.
Make it then.
Do you know how difficult it is to make software that runs, let alone runs well? Do you know how difficult it is to stay on top of the constant messages, issues, PRs, and just churn that comes alone when that particular software gets popular? And on top of that devs are supposed to be design gods too?
If you think you have the solution: build it. Be a part of the solution. The developers of GIMP can't do everything.
genius reply. i love that in the same comment where you say devs can't be design gods you say designers should make an entire software platform.
and no, they're not supposed to be design gods, which is why I said there should be a platform that enables designers to contribute, which would take the burden off the devs. words must be hard.
I know very little about GIMP or other OS design software, but does this software have a plugin system that designers could use to extend the software so they can use it how they want?
That would be another thing to look into
So, benefit of the doubt time.
That's some mental gymnastics in there but let's see if we can get it.
So the reply isn't actually suggesting you create the platform for designers, they are pointing out that there is a lot more to competent platform/software design than it seems, so try it yourself and find out.
If it turns out you do in fact have the answers, great, we now have the platform you described.
Chances are you'll find out just how difficult it is to do what you are suggesting and realise that implying someone could "just" create a platform for designers isn't particularly realistic.
so the comment is about how I might not realize that creating such a platform is hard when my comment says I don't even understand how git works. weird. nowhere in the history of language has "there should be such a thing" meant or even implied "making such a thing is easy", if anything it implies the opposite.
nowhere in the history of language has βthere should be such a thingβ meant or even implied βmaking such a thing is easyβ
I know its hyperbole but you can't possible back that statement up.
if anything it implies the opposite.
It doesn't, but i agree it didn't really imply the difficulty was high either.
I wasn't saying the reply was correct, i was stating the intended meaning (at least as i see it).
To answer to your original post, design platforms with version control exist.
Some use git under the hood, some don't, most don't require you to understand git to use them.
Hopefully that saves you some time as now you don't have to build the platform from scratch.
Alright making this really simple.
These are the interpretations of you and your words:
- you are a dev
- you think GIMP's design is shit
- you think GIMP devs should be better at design and are worth shitting on
- you purport to have a solution
My words:
- stop shitting on devs for design
- build the solution you purport to have
Nowhere do I say "designers should write code".
Are we on the same page now?
If we can't criticize because we can't make it, might as well shut up for life.
There's constructive criticism and then there's just yapping.
"Ermagerd GIMP devs are so shit at design" = yapping
"Just build a platform for designers" = supposed solution + it's so easy, people are stupid for not having built this yet = yapping
Had it been, something like
I'm not a fan of GIMP's design. It would be cool if had a way to help them. Maybe a platform to connect devs and designers? It could work like ....
That would've been a completely different discussion.
Open source software design sucks because they don't have desginers (who know git) because they can't attract designers (who know git) because they don't have money (free and open source) because they don't have big userbase (which can lead to more people donating) because oss software design sucks.
Downsides for sure, but it does work.
Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.
If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.
The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.
Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.
In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.
I love krita and it is the best digital art software i've used for painting and i've used them all proffessionally. I had to tweak it the least out of all of them.
A great remedy to stuff being hard to find is that you can press the slash key /
to open a command palette
Cue the 20-minute alley fight!
Wait, you can't make circles in GIMP? This has to be false. If my memory serves me well, I remember using GIMP for a school project back in the day and I'm pretty sure it could make circle.
You can, it's just not as simple as click on circle shape maker. You have to make a circle with the circle selection tool than turn it into a path. It's only difficult when you're first figuring it out. Once you do, it's not a big deal.
Itβs only difficult when youβre first figuring it out. Once you do, itβs not a big deal.
I've been using Photoshop and Gimp a lot over the last decade. There are a few things I like better in Photoshop and nothing I really like more in Gimp, but they're both absolutely serviceable.
I wish content-aware patch came by default in Gimp and I wish Gimp had more user-friendly macroing, but if I'm drawing circles in my photo editor, my first thought is why the hell am I not using a vector editor.
It doesn't have basic shape tools. You have to fill a selection
Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don't mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It's not worth it.
We have ISO standards. Fuck every single company that ignores those (Microsoft, Apple, ...).