this post was submitted on 25 Jan 2025
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Large dungeon complexes and even "megadungeons" have become a stable of fantasy RPGs. But they are difficult to map out, since they tend to be complex, three-dimensional structures. While mapping them in 5 ft. squares may be possible, that doesn't give a good view of how all the different locations connect with each other.

So I am curious: What are your favorite visualizations for megadungeons? How did they help you as a game master (or player) to understand how their whole environment is structured?

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[–] [email protected] 21 points 1 day ago* (last edited 1 day ago) (1 children)

...i adore this depiction of moria from the one ring, plan and section both set against surrounding terrain to give a sense of scale...

[–] [email protected] 3 points 1 day ago

That looks beautiful!

[–] [email protected] 7 points 1 day ago

I'm disappointed there's no hidden Sadam

[–] [email protected] 5 points 1 day ago

Two that I found very easy to understand just from the battle maps were the Emerald Spire and the Abomination Vaults, as both have a central recurring feature to orient yourself by - the titular spire and the Gauntlight's beam. It makes them a lot less sprawling than many classic megadungeons, but also lets me and the players easily work out how everything connects just by comparing its position to the central feature.