this post was submitted on 21 Dec 2024
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[–] [email protected] 12 points 1 day ago

When you delete its only worth $5

[–] [email protected] 28 points 1 day ago (1 children)

If you say something nice about the game to 2 friends where 1 friend pirates and the other buys, the company makes net 0 from the sales, and they tell 2 friends and so on. Then after buying company in bankruptcy, use remote exploit to delete all copies and send shares skyrocketing even more than OP.

[–] [email protected] 6 points 1 day ago (4 children)

except most pirates would never have bought the product in the first place... so is it really a loss for the company?

[–] [email protected] 1 points 5 hours ago (1 children)

Not true. I pirate games to see if they are good. Return policies on shit games are bad. If I like the game I’ll pay even though I have it. Perfect example is Valheim. Bought it 3 times on different platforms because I loved it so much.

[–] [email protected] 1 points 4 hours ago* (last edited 4 hours ago)

What's not true? That you represent most pirates? I don't think you do, and I don't think a sample size of 1 is indicative of anything.

I would also argue that pirating games to see if they are good, just further proves that you "would never have bought the product in the first place."

Obviously there is some grey area here though, because one of us seems to be accounting for people that have ever played the game before, and the other is not. Buying sight-unseen vs pirating and THEN buying if it's good, is of course two different things, the latter of which I was not accounting for in my definition of "pirate".

[–] [email protected] 2 points 12 hours ago (1 children)

How do you know they never would have brought it if they made the choice to pirate it?

There are games I don't want to buy and I've never pirated those. The only games I pirate are ones I want to play.

[–] [email protected] 1 points 8 hours ago

I ask them. And I feel the same way myself

[–] [email protected] 7 points 1 day ago (1 children)

OP, like my, math is flawed in that deleting the game does not actually enrich the company, in case "woosh" was necessary.

Piracy, when the alternative was no purchase, still helps the company if it has a good product. Recommendations to others, and "popularity" benefits companies. Free to play games with "pay to win" features benefit from the same general model as "popularity through piracy", where the F2P only player base justifies more fame for paying to win.

[–] [email protected] 2 points 1 day ago

I agree, I think Adobe/MS have even said in the past that they would prefer people steal their software if the alternative means they would use a competitor instead.

[–] [email protected] 297 points 1 day ago (3 children)

I’m in the games industry. This is exactly how it works.

[–] [email protected] 156 points 1 day ago (1 children)

I am in the finance industry. This is exactly how it works.

[–] [email protected] 112 points 1 day ago (4 children)

Im in the industry. This is exactly how it.

[–] [email protected] 40 points 1 day ago

I am the Industry. This is exactly how it works.

[–] [email protected] 53 points 1 day ago (2 children)

I am in the industry.

You are in the industry.

We are in the industry.

This is the industry.

[–] [email protected] 32 points 1 day ago

We live in an industry 😔

[–] [email protected] 13 points 1 day ago

Coo Coo Ca Choo

[–] [email protected] 20 points 1 day ago (2 children)

I'm in the. This is exact.

[–] [email protected] 22 points 1 day ago
[–] [email protected] 14 points 1 day ago (1 children)
[–] [email protected] 11 points 1 day ago (1 children)

I'm the industry. This is exactly how it works

[–] [email protected] 15 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago

To be or not to be.

[–] [email protected] 70 points 1 day ago (1 children)

I was laid off from the games industry. Please delete your pirated copies so I can come back.

[–] [email protected] 38 points 1 day ago (1 children)

I downloaded 5,000 pirated games and then deleted them again, call your boss next Monday, they can afford to pay your salary again now.

[–] [email protected] 6 points 1 day ago

thank you for your service o7

[–] [email protected] 17 points 1 day ago (1 children)

hello in the games industry. This is exactly how it works.. I'm fest

[–] [email protected] 2 points 1 day ago

No you r dad joke.

[–] [email protected] 104 points 1 day ago* (last edited 1 day ago) (5 children)

The hard part is having enough storage to pirate a $60 game a million times.

[–] [email protected] 64 points 1 day ago (3 children)

Open a million free accounts on some cloud storage website

[–] [email protected] 20 points 1 day ago

Dropbox, Google, Microsoft, AltaVista, Netscape Navigator...

[–] [email protected] 16 points 1 day ago

Pretty sure the last time this happened, we got North Macedonia

[–] [email protected] 7 points 1 day ago (1 children)

Just use cloud storage indeed, they may detect that it was already stored and just store it once but give many people access.

[–] [email protected] 4 points 1 day ago

rclone crypt

[–] [email protected] 18 points 1 day ago

I just use btrfs duplication so it’s easy and doesn’t waste additional space. Pirates of old used caves near an X, but risk of must. I don’t use X because of musk.

[–] [email protected] 19 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago (1 children)

Does it count as a pirated copy if it's deduped? 🤔

[–] [email protected] 1 points 1 day ago (1 children)

Just because the datablocks are deduplicated the filenames would be uniqe.

[–] [email protected] 2 points 1 day ago

But would that mean that a symlink is also a pirated copy? 😄

[–] [email protected] 11 points 1 day ago (1 children)

Symbolic links! 59,999,999,999 of them

[–] [email protected] 7 points 1 day ago (1 children)

He said 60 million not 60 billion!

[–] [email protected] 3 points 1 day ago

meh, only $59.94 billion off

[–] [email protected] 2 points 1 day ago

Just download a few copies of Little Samson.