this post was submitted on 15 Sep 2023
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[–] [email protected] 262 points 1 year ago* (last edited 1 year ago) (11 children)

What a bunch of maroons. 99.9% chance someone else mirrored that git repo.

EDIT: And this is yet another reason everyone, everywhere, should immediately mirror any git repo for a project they are even remotely interested in.

github giveth, and github can (and does) taketh away. Say NO to centralized source management platforms -- exactly the antithesis of what git was designed for in the first place!

[–] [email protected] 77 points 1 year ago* (last edited 1 year ago) (1 children)

Say NO to centralized source management platforms

True, maybe, but in this case entirely pointless. If Unity didn't host their repo on git, they would've hosted it on their own solution. They would've been able to delete the repo just the same. Furthermore, if they hosted the solution on their own, it would've made it harder for others to mirror the repo. At least harder as git makes it.

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[–] [email protected] 47 points 1 year ago (1 children)

github giveth, and github can (and does)

To be fair, this is a feature not a bug. The original creator is the one who taketh away.

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[–] [email protected] 234 points 1 year ago (2 children)

Enshittification.. enshittification everywhere

X everywhere Toy Story meme

[–] [email protected] 38 points 1 year ago (3 children)

Exactly, everyone seems to be jumping in the bandwagon these days. Makes me wonder if it was part of the plan from day one of the web 2.0.

[–] [email protected] 41 points 1 year ago (2 children)

The cheap money is gone. Now suddenly companies need to find profit to satisfy investors.

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[–] [email protected] 217 points 1 year ago (13 children)

Are they just hoping that literally no publisher will legally challenge these terms? You can't just change the terms retroactively without consent and start charging people whatever you want. They'll lose the instant someone takes them to court over it

[–] [email protected] 118 points 1 year ago (1 children)

Especially when there's a lot of high profile clients who's business literally relies on them. They will absolutely have a ton of lawsuits coming towards them. Good, fuck them for thinking they could, or should, ever do this.

[–] [email protected] 30 points 1 year ago (2 children)

I'm sure if this actually pushes through they'll change the terms for those clients just to keep them happy (and paying what they do pay, which likely dwarfs all the smaller players). And they sure as shit won't fight for the smaller creators when they get theirs.

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[–] [email protected] 37 points 1 year ago (3 children)

The challenged Microsoft. Fucking MICROSOFT. They are completely and utterly fucked

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[–] [email protected] 198 points 1 year ago* (last edited 1 year ago) (1 children)

Isn't this action (removal of the git repo) essentially an admission that:

  • Unity is doing something shady;
  • Unity knows it's doing something shady;
  • Unity knows when the public sees what they're doing what they're doing, it'll be recognized as totally something shady?
[–] [email protected] 91 points 1 year ago (2 children)

Yes slim, it's shady.

In this digital era, you'd have thought they would know that it would leave a trail. Of course, it's a calculated risk.

[–] [email protected] 40 points 1 year ago

But man, are they bad at math

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[–] [email protected] 109 points 1 year ago* (last edited 1 year ago) (6 children)

The more I read about this mess, the more I believe this is the work of one or multiple CEOs who have absolutely no clue about the field they are in and started giving orders.

You know what kind of boss I mean. That kind who can’t handle a NO and throws a fit every time they are proven wrong. But you still do as they will, because they are disgusting human beings and you are already in talks with a new workplace.

[–] [email protected] 32 points 1 year ago (7 children)

What's weird to me is that CEOs should know all about accounting and financials. He should have realized that this pricing model is unsustainable for most Unity developers, because many make less than what he's asking for per install themselves.

It's clear that professional CEOs don't know anything about tech, but this isn't a tech issue.

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[–] [email protected] 32 points 1 year ago (1 children)

I've been suspecting this is one of those "do 200% horrible damages but increases revenue (or at least make the company seem more profitable)" then have a "management change" that comes in as the savoir but they only roll back 10% of the changes to show they've fixed things.

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[–] [email protected] 108 points 1 year ago (7 children)

I'm already switching to Godot.

[–] [email protected] 73 points 1 year ago
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[–] [email protected] 96 points 1 year ago (2 children)

Reddit, Xwitter, Unity..what next in the queue of "let me fuck myself" ?

[–] [email protected] 57 points 1 year ago (6 children)

Shout out to Postman who this week decided to depreciate their local (secure) credential storage scratchpad, to force people to use their API and store everything on their cloud platform

https://blog.postman.com/announcing-new-lightweight-postman-api-client/

Global enshitification continues

[–] [email protected] 31 points 1 year ago

Postman got flagged as no longer safe to use on corporate hardware after this. Sounds like it’s time to go back to using curl for everything.

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[–] [email protected] 31 points 1 year ago (2 children)

You forgot Youtube/Google and Facebook who've been arseholes for years.

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[–] [email protected] 89 points 1 year ago (1 children)

That sounds like a company I want to completely rely on to develop a product, a company and my whole dev career.

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[–] [email protected] 89 points 1 year ago (4 children)

Now the clause is completely absent in any of the new ToS, which means that users are obligated to any changes Unity made to their services regardless of version numbers including pricing updates such as the recent fee that will charge developers per game install.

No, it doesn't. Just because Unity decide to update the terms and conditions does not mean that users are obligated to accept new terms.

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[–] [email protected] 68 points 1 year ago (1 children)

So unity too hired a few managers who want to make a quick buck, get a good bonus and then leave unity before it's the burning husk that will be left once this is all said and done.

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[–] [email protected] 63 points 1 year ago (5 children)

What’s with these companies going full-evil all of a sudden.

[–] [email protected] 77 points 1 year ago (4 children)

The infinite money dried up. Now they are out of ideas on how to make a profit because they werent before.

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[–] [email protected] 38 points 1 year ago

Others did it and faced no consequences. No government step-in, no mass customer loss. When there are no consequences for greedy monopolistic behaviours, greedy monopolies act greedily. Welcome to market capitalism without proper regulation.

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[–] [email protected] 62 points 1 year ago (6 children)

Wait 'till Musk buys it and renames to Xunity

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[–] [email protected] 51 points 1 year ago (1 children)

Corporations might have an iron grip over basically everything in our life, reducing our choices to a minimum, out of necessity, but the fact that they think we're stupid too, is actually astounding

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[–] [email protected] 50 points 1 year ago (2 children)

Who is influencing all these tech companies to be this greedy lately?

[–] [email protected] 96 points 1 year ago* (last edited 1 year ago) (5 children)

High interest rates. They built up the entire industry on the concept that they would have access to cheap capital forever. Now they don't, so they're squeezing their userbases -- who they've already been squeezing even with low interest rates -- from absurdly greedy to Saturday morning cartoon villain.

That, and probably investment in commercial real estate, which of course tanked because of WFH, which is also why so many companies are forcing people back into the office.

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[–] [email protected] 45 points 1 year ago (4 children)

I don't see how any of this would hold up in court. I'm pretty sure you can't be liable for a new tos for what is essentially new software that you didn't use in your project. This company is clearly run by fucktards who are hoping to prey upon devs that just don't know better or can't fight back.

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[–] [email protected] 41 points 1 year ago (3 children)

Sounds like Elon is running the company now

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[–] [email protected] 41 points 1 year ago

The trash fire rises.

[–] [email protected] 35 points 1 year ago* (last edited 1 year ago) (3 children)

Git is distributed you can add any remote with one line

Everyone uses GitHub, a Microsoft product, to host code

GitHub is subject to the DMCA, for example

Did we learn nothing from SourceForge, my friends?!?!?

[–] [email protected] 33 points 1 year ago* (last edited 1 year ago)

"Oh no, Microsoft DMCA'd my project! Whatever will I do with this fully intact git history that I have mirrored by design on every single development machine?"

git remote seturl origin https://codeberg.org/me/my-project

I've gotta say, this doesn't strike me as a particularly substantial issue. I'll admit that it becomes harder to find contributors when you're trying to operate outside of the $MAINSTREAM_PLATFORM, but that's going to be a perpetual problem in the world of "Forge-likes" until someone figures out how to federate the social-media aspects of it (sidenote: why hasn't anyone tried doing that?)

EDIT: Of course someone was already working on it. Why did I even think of assuming otherwise? Godspeed to the ForgeFed project!

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[–] [email protected] 32 points 1 year ago (6 children)

Is it that hard for a group of devs to get together and build an Open Source alternative to Unity?

[–] [email protected] 41 points 1 year ago

As others pointed out, alternatives already exist. Besides Godot and ebiten, there's also Stride, which focuses on 3D.

Now, an Open Source alternative that is compatible with Unity, similar to what EnigmaGM offers as a counter to GameMaker (and, in a similar vein, FPC Lazarus vs. Embarcadero Delphi), would require a fuckload of work and people with the skills to make it work.

[–] [email protected] 36 points 1 year ago (7 children)

yes, game engines are highly complex programs with decades of development, problem solving, and bug squashing under their belt. Fortunately there's about to be high demand for a foss engine so I imagine Godot will get pretty good, but it's got a long way to go.

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