this post was submitted on 19 Sep 2024
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[–] [email protected] 4 points 6 hours ago

Tbf this title is incredibly clickbaited. In the actual article they say they bought Tango and Hi-Fi rush because they thought the art was worth keeping alive, not because it would make money.

[–] [email protected] 3 points 10 hours ago (1 children)

Let's prove them wrong and keep buying this game yo! It's legit good.

[–] [email protected] 1 points 9 hours ago (1 children)

I hate the first one, don't plan on playing the second

[–] [email protected] -1 points 8 hours ago (1 children)
[–] [email protected] 1 points 7 hours ago (1 children)

Shouldn't you be in gamingcirclejerk? Sometimes people have other opinions and that's okay.

[–] [email protected] -2 points 5 hours ago

Shouldn't you be a therapist? Only therapists talk like that and this here isn't the therapist specific place.

[–] [email protected] 13 points 15 hours ago (1 children)

I don't see why it couldn't. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it's actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.

[–] [email protected] 11 points 14 hours ago (2 children)

I know why...

Krafton's semiannual report on the 11th, CEO Kim Chang-han received 481 million won in salary and 2.795 billion won in bonuses in the first half of this year. Kim's total salary for the first half of the year was 528 million won last year. It is about five times higher than the same period last year.Aug 14, 2023

The guy who makes too much money is saying he can't make more. That's all, not that the game won't be profitable, just that he can't make MORE money.

[–] [email protected] 2 points 6 hours ago* (last edited 6 hours ago)

The article is clickbaited with an out-of-context quote. He isn't making an excuse, he's saying that it was worth saving Tango (and Hi-Fi rush) for their originality and artistic value, even though he says it might not technically be profitable from an acquisition standpoint

[–] [email protected] 6 points 14 hours ago

I mean, if we assume that guy makes 6 billion won per year, that's less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It's not like it would be a drop in the bucket.

[–] [email protected] 4 points 12 hours ago (1 children)

This game was only good for 4-5 hours, imo. Hi-fi rush was a refreshing concept that attracted attention because it stood out in a sea of similar looking titles that the mainstream has become. But they didn't follow through on the player feedback for such a creative leap in gameplay. It really shows when they start piling on new gameplay mechanics, and combat stops being fun and becomes a mess of awkward controls and spazzy cameras and frustrating vertically-aligned jumping.

[–] [email protected] 6 points 10 hours ago

What player feedback? The game shadow dropped. I loved it start to finish, and it was so good that it got me to go back and play old DMC games. So far, I still prefer HFR to all of those.

[–] [email protected] 3 points 14 hours ago (1 children)

Nobody saved my beloved Roll7. :-(

[–] [email protected] 3 points 14 hours ago (1 children)

I’m still crying about that :( olli olli world is such an incredible fucking game. I had just bought rollerdrome when I heard the news

[–] [email protected] 3 points 14 hours ago

I have countless hours on Olli Olli 2. I literally killed one PS Vita and two dual shock controllers playing that game.