this post was submitted on 19 Sep 2024
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[–] [email protected] 20 points 2 months ago (1 children)

I don't see why it couldn't. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it's actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.

[–] [email protected] 20 points 2 months ago (2 children)

I know why...

Krafton's semiannual report on the 11th, CEO Kim Chang-han received 481 million won in salary and 2.795 billion won in bonuses in the first half of this year. Kim's total salary for the first half of the year was 528 million won last year. It is about five times higher than the same period last year.Aug 14, 2023

The guy who makes too much money is saying he can't make more. That's all, not that the game won't be profitable, just that he can't make MORE money.

[–] [email protected] 7 points 2 months ago

I mean, if we assume that guy makes 6 billion won per year, that's less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It's not like it would be a drop in the bucket.

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

The article is clickbaited with an out-of-context quote. He isn't making an excuse, he's saying that it was worth saving Tango (and Hi-Fi rush) for their originality and artistic value, even though he says it might not technically be profitable from an acquisition standpoint