Didn't even see the UI. Effectively an in-game cinematic trailer.
Hope there's more forthcoming soon. Civ's gotten to a point where I have to know if there's enough to chew on in the vanilla game if I'm going to buy in early.
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Didn't even see the UI. Effectively an in-game cinematic trailer.
Hope there's more forthcoming soon. Civ's gotten to a point where I have to know if there's enough to chew on in the vanilla game if I'm going to buy in early.
There's a 20 minute gameplay reveal today, this is just the trailer
Thank you! Looking forward to it.
Civ 6's UI was so boring compared to 5's art deco inspired UI.
Wish it didn't require a 2k account. don't need another account to play a video game.
It doesn't. They mentioned there would be a unique skin for Napoleon if you signed up but it didn't sound required.
The steam page literally says that it requires a 3rd party account for online play (just not required for offline play). so I'm not sure if that's what you're referencing.
Ah, there's the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that's not gonna affect me. I've only ever played these games solo besides a very rare duo game.
Why would you need an account to play a single player, non cloud hosted game?
Shitty publisher mandated launchers.
Good, I wonder if they removed it for Xcom 2 yet. I haven't played that since they sideloaded that crap into my steam install.
Didn't they announce that there would not be a launcher? Also removed for Civ VI.
I look forward to maybe buying this in 5-10 years when it's on sale with dlc for a reasonable price.
I look forward to buying this day one and playing it for 5-10 years and then buying the DLC when it's on sale for a reasonable price.
I look forward to playing it in 10 years when I get a computer with the minimum requirements for a payable price
My first impressions:
Isn't civ a game about colonisation? If the stuff you described is offending to some, the whole game already is to them.
No, you're thinking about Sid Meier's Colonization
- I don't like the sound of there only being three ages, but maybe there's more to it.
I thought the same thing. I'm guessing more will be added via DLC?
Which is a scummy move tbh
From what I’ve heard, the ages are going to be much longer and more game-changing that Civ 6 eras. Like age of exploration unlocking new parts of the world and new era appropriate civs to play with.
Civ 2 is still peak for me, although I did like Leonard Nimoy's contribution to Civ IV.
The best civ is always your first.
In that case it should be the original on the Amiga 500 😄, but I still prefer the improvements in Civ 2.
I think that's true for everything but civ 2. It seems like everyone agrees 2 is just better
2 was primitive, but designed in a way that allowed much more freedom than later versions.
I still play civ v with a few friends pretty much weekly. A couple times a year one of our wives and kids go out of town and we lan party from 4pm to 6am and actually finish a game!
That's awesome!
IV for me. Plus that theme song....it's possibly my favorite from any song ever.
Give me more soldiers noble leader!
This looks like the live stream of the gameplay reveal, starting now:
Highlights as I remember them from the live stream:
Edit: Here's the rerun:
Also noted :
Sounds similar to Humankind. Which is nice cus I like that game.
Interested how the map expansion will work in multiplayer.
Concerned about the era resets.
I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)
Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.
Concerned about the era resets.
What resets? The impression they gave was that you keep what you've already accomplished when moving to a new era. (It's always possible that I misinterpreted something, though. I guess we'll see.)
There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.
It also implies that tech disparities will be reset twice a game....not sure if that is good or bad.
- Play progresses through 3 ages: Antiquity, Exploration, Modern
Anyone want to bet there would be more ages after DLCs are released?
I'm guessing Industrial and Information ages added before and after Modern age, respectively.
Also a possibility of a humankind style neolithic era?
But yes, expecting some required DLC unfortunately.
But civ is a patient gamer staple - just wait for 8 to come out and 7's dlcs will be cheap! 🤣
I'm a bit torn. On one hand it seems like a step back from the Civ 6 cartoon garbage. On the other hand the ground textures still look like blurry paint vomit. It's kinda weird because the foliage and mountains / rocks seem to be in a higher resolution and much more detailed. I guess it might be WIP and a remnant from Civ 6. The unit sizes also seem gargantuan? I guess that part would not be as hard to fix via mods but that was already a compatibility nightmare before, especially when the mod authors quit.
So, graphically it might be a buyable Civ game again, but... Picking a new civ or mismatching leaders makes me worry though, because that sounds awfully familiar to another game that had a similar terrible feature. The Aztecs turning into France while being led by some Japanese dude just does not feel right.
The FOMO unlocks to bait you into signing up AND buying the cartoon shit are a hard pass for me though. Selling that as a "thank you" is nothing but insolent.
Oh ffs what is it with people thinking it looks like a cartoon. As for scale, that's every 4x game.
From what I saw of the gameplay is that civilizations are sorta locked on a path, but you get a choice of similar civilisations. Unless you play in the style of a different civ and unlock certain milestones you could unlock other paths. At least from what I understand.
I honestly could not really tell. The UI did not give me a whole lot of information there.
they took features from humankind and added them in for some reason
I like Humankind.
I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.
Let's me do what I want to do the entire campaign instead of having to be stick with some stuff I don't like just to play with the things I do like.
I'm terrible at these games so I can't speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.
At 15:05 it isn't clear what is meant by a "full campaign", but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ's identity but also the world's resources, map size, and the tech tree is concerning. If one age isn't an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI's overall, but I don't want to say it actually tops V until I've played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI's.
Still curious about culture progression. They didn't show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I'm a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
At 15:05 it isn't clear...
Did we watch different videos? Because the one I see linked is only two minutes long.
They must be referring to the full stream, maybe this one? https://www.youtube.com/watch?v=Tc3_EO6Bj2M