this post was submitted on 11 Sep 2023
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[–] [email protected] 1 points 2 years ago (4 children)

I have worked in the gaming industry and let me tell you that in some game studios most of the people involved in making the games are not gamers themselves.

Lots of programmers and artists don't really care about the final game, they only care about their little part.

Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

You have entire games being made top to bottom where not a single employee gave a fuck, from the executives to the programmers. Those games are made by checking a serie of checkboses on a plan and shipped asap.

This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

Afaik even in other "similar" industry (e.g filmmaking) you expect the director, producers and distributors to have a decent level of knowledge of the challenges of making a movie. In the video game industry everyone seems a bit clueless, and risk is mitigated by hiring large teams, and by shipping lots of games quickly.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

I'm not sure what kind of role you had in the industry, but I'm not sure what you're saying is entirely accurate... although there are some bits in there I agree with:

Lots of programmers and artists don't really care about the final game, they only care about their little part.

Accurate. And that's ok. A programmer whose job it is to optimize the physics of bullet ricochet against thirteen different kind of materials can go really deep on that, and they don't need to (or have time to) zoom out and care about the entire game. That's fine. They have a job that is often highly specialized, has been given to them by production and they have to deliver on time and at quality. Why is that a problem? You use the corrolary of film, and nobody cares if the gaffer understands the subtext of the Act 3 arc.... it's not their job.

Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

Which one? A game designer lacking in gaming experience likely wouldn't get hired anywhere that has an ounce of standard. A UX designer without gaming experience might get hired, but UX is about communication, intuition and flow. A UX designer who worked on surgical software tooling could still be an effective member of a game dev team if their fundamentals are strong.

Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

Again, which one? Investors probably don't know much about the specifics of gameplay or game design because they don't need to, they need to understand ROI, a studio's ability to deliver on time, at budget and quality, and the likely total obtainable market based on genre and fit.

Publishers -- depending on whether you are talking about mobile or console/box model -- will usually be intimately familiar with how to position a product for market, what KPIs (key performance indicators) to target and how to optimize within the available budget.

This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

This has happened. I'm not sure it's an actual trend. There are lots of misses in the game industry. Making successful products is hard -- it's hard at the indie level, it's hard at the AAA level. I would estimate there are a thousand failed Indies for every one you call out as 'kicking a big studio's butt.' Lots of failed AAA titles too. It's just how it goes.

The same, by the way, is true of film, TV, books and music. A lot of misses go into making a hit. Cultural products are hard to make, and nobody has the formula for success. Most teams try, fail, then try again. Sometimes, they succeed.

[–] [email protected] 1 points 2 years ago (1 children)

A lot of the same things you mention about game development are also apparent in open source software which is why it is usually so terrible. Someone that can program some complicated visuals for a 3D modeling program does not mean that same person actually does 3D modeling, which is why the interface for so many open source programs are abysmal.

[–] [email protected] 1 points 2 years ago (1 children)

I have a friend who has been coding various things for years and they are never successful because he builds interfaces he understands how to use. No one else does things his way.

[–] [email protected] 1 points 2 years ago

Yup! That right there. You give a technical person a job that requires some level of "soft skills" and that is what you get.

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[–] [email protected] 1 points 2 years ago

Restaurants are 100% more disgusting than your own kitchen.

It really doesn't matter which one unless it's like super high end. And you've almost definitely eaten something that was dropped on the floor.

[–] [email protected] 1 points 2 years ago

Those little widgets that show that something is hot, trending or for a limited time are time based tags and don't represent any real analysis.

[–] [email protected] 1 points 2 years ago

As a paramedic, if you can't remember your name, address, and social security number, we'll take you to the hospital but you probably won't get a bill. Unless you tell the hospital, then we'll get a face sheet. Stay Safe, John and Jane Doe.

[–] [email protected] 1 points 2 years ago (2 children)

Magazines are routinely reprinting articles from the last year every year again, slightly changed. Especially timeless stuff like "Why is tick season so bad this year?" or "This is how you bake the perfect apple pie".

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[–] [email protected] 1 points 2 years ago

Monocultures in Agribusiness. One 'public secret' many outside of the industry might not be aware of is the prevalence of monocultures in crop farming. Vast expanses of land planted with the exact same genetic line of a crop. While this makes farming operations easier and often more profitable in the short term, it's a ticking time bomb for pests and diseases. One well-adapted pathogen could wipe out an entire crop species in an area (look up citrus greening in Florida), because there's no genetic diversity to halt its spread. But hey, it keeps the costs down...until there's no food to eat.

[–] [email protected] 1 points 2 years ago

Private mental health providers in the US are pretty unsupervised and have a conflict of interest in that they make more money by keeping their patients/clients unwell, which can lead to negligence and abuse. The only thing keeping in line is the possibility of someone informed and insightful enough to report them to the licensing board or pressing a lawsuit.

For example, if a provider has poor integrity, it is in their best interest to not treat depression, but rather help the patient/client feel good for the moment. What the patient/client experiences is that they feel better when they see their provider, so they become dependent on their provider. This ensures the provider a reliable source of revenue.

Another issue is that masters level therapists, while capable of providing treatment for simple cases such as a clear depressive episode, are not properly trained to conduct thorough assessments for complex cases, meaning they can misdiagnose quite easily. Complex cases would be better treated by a well-trained psychologist that can conduct thorough psychometric assessments that are quite sophisticated and take lots of time to analyze. These services are costly and the vast majority of insurance policies won't cover them.

Relevantly, yet another issue is insurance for mental health. Most insurance policies that pay for mental health services pay low, so the care you receive can be substandard since the more effective providers are charging what they're worth in a market economy. One example that comes to mind is Better Help. They pay providers insultingly low, like around $30/hour, while effective providers are charging ~$150/hr out-of-pocket. That means that when someone uses Better Help to obtain care, they're getting the bottom of the barrel therapist.

Lastly, the majority of family and marriage therapists aren't properly trained in narcissistic emotional abuse. This can mean that therapy would not only be a waste of time, but can make things much worse as they can help the narcissist abuse the victim even further. Narcissistic abuse is quite complicated and requires a relationship therapist that specializes in that to properly assess and help the victim escape.

Tips: If you have been seeing a therapist for 12 sessions, and you haven't realized any considerable long-term changes, find another therapist. Also, if your therapist doesn't call you out on your bullshit, let's you ramble about tangential matters, or focuses on helping you overcome specific weekly struggles, rather than helping you develop skills and restructure deep cognitive matters to address them yourself, find another therapist. An effective therapist would develop a clear treatment plan with you that aims to meet objectively measurable goals within a certain time frame.

Note: I am not a therapist. I have just worked in the mental health field and have friends that are therapists.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (7 children)

Restaurant manager here, been doing this for a few decades. You do not want to know just how much leeway we get with basic sanitation. Seriously, be very thankful that you have an immune system.

[–] [email protected] 1 points 2 years ago (1 children)

IMO, for the average, healthy customer, the sanitation requirements are overkill. But not every customer is, so the rules help protect the less healthy customers.

The biggest thing about food, is most of it is pasteurized by the cooking. Raw foods like salads are the ones that need a much higher standard.

[–] [email protected] 1 points 2 years ago

I can guarantee you that many of the rules keep even healthy guests with solid immune systems from getting sick or even dying. The FDA Food Code is like 700 pages. There are A LOT of rules. Many seem overkill from a layman's perspective, but they protect against unlikely but serious consequences. There are a ton of ways that contamination can occur, even after the food has already been cooked.

That you don't notice is just a good sign that you're eating at safe places.

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[–] [email protected] 1 points 2 years ago

There was not a single Intel / X86-64 "unibody" Macbook in the entire history of Apple that didn't have a heat stress issue 😂. First unibody was released in 2009, the first w/ "M" chip fixing the problem in 2020 🤦‍♂️

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