this post was submitted on 22 Jun 2024
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[–] [email protected] 38 points 4 months ago (3 children)

Bemoaning the difficulty?

...but that's the point.

[–] [email protected] 14 points 4 months ago (1 children)

There's difficulty, then there's balancing issue. We expect difficulty, but not invalidating certain builds entirely.

[–] [email protected] 6 points 4 months ago

Vanilla Elden Ring felt pretty good in that regard (granted it's been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.

Sounds like they lost that aspect in the DLC, which is a shame.

[–] [email protected] 9 points 4 months ago (1 children)

From Software's games and their toxic fanbase completely changed what a difficult game is. Their games aren't difficult, they're just punishing. And yes there's a huge difference.

[–] [email protected] 1 points 4 months ago

I think I agree with you but I don't have the words for it. How would you describe a truely difficult game?

[–] [email protected] 7 points 4 months ago (2 children)

Okay, the boss now kills you in one hit and you need 30 perfect frame inputs to be able to dodge one combo.

Difficulty needs to take into account the playability of the game. There is difficulty, and there is plain bullshit. Sadly, the Souls series went on and on trying to "make it harder" in fear of people getting bored or something. In reality they ended up with a Malenia style bosses - who literally breaks established series-long rules.

[–] [email protected] 1 points 4 months ago (1 children)

Elden Ring is importantly not the Dark Souls series.

It is a FromSoftware game, which notably includes Bloodborne and Sekiro.

Elden Ring is closer to Dark Souls but it is hardcore influenced by Sekiro's resounding success and the developer's unrelenting love of Bloodborne.

Every annoyance I have with Elden Ring is me applying Dark Souls logic instead of going something like: 'oh. Sekiro.'

[–] [email protected] 0 points 4 months ago (1 children)

Buddy, it's a souls game through and through. You can be pedantic about it, but it's the same thing we have had since Demon Souls.

[–] [email protected] 2 points 4 months ago (1 children)

Guy, it isn't really pedantry to note that Elden Ring is not the fourth entry in an existing series to be considered breaking a perceived tradition or rule with its gameplay.

[–] [email protected] -1 points 4 months ago* (last edited 4 months ago) (1 children)

Guy, Dark Souls and Demon Souls are considered the "Souls" series despite Demon Souls being an entirely different series. So yeah, it is pedantry. Name it whatever you like, people know what I am talking about when saying "souls", and that it includes Bloodborne and Elden Ring. Because the gameplay loop is identical.

I won't be replying to you anymore. I don't like arguing with people that think like you do

[–] [email protected] 0 points 4 months ago

Friend, I think the feeling is mutual because damn that right there's the pedantry. That's a hole you dug and jumped in yourself. So yeah, be quiet down there.

[–] [email protected] 1 points 4 months ago (1 children)

Isn't this the reason to have difficulty levels?

[–] [email protected] 1 points 4 months ago

Nah. You just balance the encounter instead of going for bullshit

[–] [email protected] 33 points 4 months ago (2 children)

People are mad they can't just jump attack spam every boss with their base game overleveled glass cannon builds.

[–] [email protected] 8 points 4 months ago

Hey! I represent that remark!

[–] [email protected] 8 points 4 months ago

lol I love glass cannon builds. Fuck eating hits.

But I'm not going to complain about failing or getting one hit when I have no armor and didn't put any points into vitality.

[–] [email protected] 18 points 4 months ago (1 children)

My only real problem with difficulty is that they invalidated some builds entirely.

All the early bosses are very resistant to magic and frost, making int builds kinda useless.

Same thing happens with colossal weapons since windows of opportunity are so small, they either stagger the boss or get cooked right after.

[–] [email protected] 3 points 4 months ago (1 children)

You get several larval tears in the early areas. If you're out at night, you can find little glowing cemeteries with larval tears in them.

I myself have respec'd my character, and have had to give up a few incantations that I used to rely on, but now that I have more of the blessings, they're finding their way back into my repertoire. Thinking back, I'm not as convinced anymore that the incantations were the problem, it's very likely that I just didn't have enough blessings.

I took down a certain knight in a tomb who wielded a repeating crossbow and a greatsword. It took me maybe 30 tries with 0 blessings. I wonder how many tries I would need with 11.

[–] [email protected] 4 points 4 months ago

I switched from dark moon greatsword to a bleed build and my dps tripled against the divine beast.

The early bosses have huge magical resistance, each regular attack from my sword dealt 700 damage vs 800 + bleed from Eleonora's Polearm despite being much faster.

I'm glad there are more larval tears I missed though, I was worried I'd run out before trying some more builds.

[–] [email protected] 18 points 4 months ago (2 children)

I've been enjoying it. The difficulty does seem a bit increased with some enemies but I'm also on NG+1.

Playing on PS5 has been fine but there was some noticeable frame dropping during the Divine Beast Dancing Lion fight.

I'm still only partially through it, but that's my experience so far.

[–] [email protected] 3 points 4 months ago

I've been doing it on NG5 and been watching a blind playthrough being streamed on NG7.

The complaints of difficulty are pure salt tears.

I admit I do not enjoy some of the boss designs as much, but being forced to change or use specific tactics is nothing new. People mad about their 'builds' need to get over themselves.

New content dropped and the old stuff doesn't work the same. This isn't the first FromSoft DLC either.

[–] [email protected] 3 points 4 months ago (1 children)

I'm two rememberance bosses in and having a good time. My main criticism is that the bosses are AGGRESSIVE. They seem to be balanced with summons in mind because you almost have to draw the bosses attention away to get in decent damage. Still fun tho.

I've noticed some frame rate decrease in the open world and some minor bugs. I'm not sure if that's my fault tho; I bought a fancy new graphics card and cranked up all the settings, and I'm not sure if my relatively older CPU and RAM are keeping up.

[–] [email protected] 1 points 4 months ago (1 children)

Hasn't that been an issue with the DLC since like DS2 though?

[–] [email protected] 2 points 4 months ago

The DLCs are historically challenging for sure, but the first few bosses make Friede look slow imo.

[–] [email protected] 18 points 4 months ago (2 children)

Players are complaining about the difficulty of a genre-defining game, in a genre known for its difficulty.

Just Git Gud.

[–] [email protected] 24 points 4 months ago

Difficulty isn't black or white. There's a real difference between Monster Hunter and I Wanna Be the Guy

[–] [email protected] 17 points 4 months ago

yeah I seriously suck and I find it like the rest of the game. The game is supposed to kick your ass. ugh. lost 100k runes the other day because I hit a kneeling shadow guy down an alley and thought it was a weak variant rather than the burly variant.

[–] [email protected] 12 points 4 months ago* (last edited 4 months ago) (2 children)

From Software's PC ports are always pretty poor, but I feel like they don't get enough flak for it because it's a From Software game. Does the game still not run with an unlocked frame rate?

Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I'm aware that there are certain builds that make the game easier and new game + makes it harder in some ways).

The fact that many players always defend the games supposed difficulty often doesn't allow good discussion about actual balancing (which is different to "difficulty").

[–] [email protected] 8 points 4 months ago* (last edited 4 months ago) (1 children)

I'm a huge Dark Souls and Elden Ring fan, but there's no excusing Fromsoft's code quality. Under no circumstances should someone be able to execute invalid code on someone else's machine. I'm a software dev myself and the sheer ingenuity of effects 'hackers' can implement is astounding to me. Co-op is also just terrible, IMO. Unreliable, buggy, and kind of unrewarding that you have to do everything once for every participant. Performance has never been all that good, but it's almost expected for console ports nowadays, which I wish was not the case.

They did update the requirements on pc. I've had to take my game down from high to high with motion blur off and lower quality water and shadows. I hope they make improvements.

I am one of those people who prefers that the game only has one difficulty. My friend and I both played Phantom Liberty, and unfortunately he didn't enjoy it as much as I did because at higher difficulty he struggled too much with combat in a way he didn't find fun. I could argue my point for a while but I doubt I'd achieve anything.

I can see your point on balancing. A great deal of mobs (not even bosses) in the dlc early game can poise or recover from a heavy blow too fast (not talking about damage). It's almost like they're tuned for greatswords and greataxes. That's fine for me, I didn't mind the respec, but other people do.

As for the difficulty in the DLC, it is more difficult, but IMO not as bad as it's made out to be. Early (for me) in the day yesterday I heard people were fighting Messmer, and some have even beaten the final boss. Fucking how? You could only have done that if you did a boss rush and no exploration. People did not play the game and did not have the skills to play the way they were trying.

Whatever levels you have in the base game, they are nearly irrelevant until you get to about your 5th blessing. People need to run around and find those upgrades. I wonder if people even know that some random mobs drop them.

[–] [email protected] 5 points 4 months ago (1 children)

I am one of those people who prefers that the game only has one difficulty. My friend and I both played Phantom Liberty, and unfortunately he didn't enjoy it as much as I did because at higher difficulty he struggled too much with combat in a way he didn't find fun. I could argue my point for a while but I doubt I'd achieve anything.

Why would you care if the game had more choices in terms of difficulty? It's a single player game, you could still choose the difficulty level the game it at right now, and others could play at an easier or harder difficulty if they so chose.

For (dominantly) single player games, let players enjoy the game however they want.

[–] [email protected] 0 points 4 months ago

As I said I don't think I'd achieve anything by arguing my point. Imo single difficulty is or should be part of the genre. It's totally ok for others to also just not play it at all.

[–] [email protected] 6 points 4 months ago (1 children)

That it doesn't have an unlocked frame rate should be unacceptable tbh. High refresh rate monitors are common and cheap these days.

[–] [email protected] 4 points 4 months ago (2 children)

I always thought the reason they did this was because they tie a bunch of random mechanics to frame rate in soulsborne games, and increasing it beyond set limits causes unintended behavior

[–] [email protected] 4 points 4 months ago

Yeah, but then fix your game/engine.

[–] [email protected] 2 points 4 months ago

I want to say that's true, but I'm pretty sure armored core 6 uses the same or similar engine and ac6 can go up to 120fps. Course I'm not their devs, but like cmon I've had the good stuff now I can't go back.

[–] [email protected] 10 points 4 months ago (1 children)

Yeah, I'm holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn't fixed.

[–] [email protected] 16 points 4 months ago (1 children)

They enabled ray tracing on high by default, after I hadn't played it in months. It wasn't there before. When I turned it off, performance was back to where it ought to be.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (1 children)

I'm talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn't fixed really makes me not want to play, or to pay them money.

[–] [email protected] 0 points 4 months ago

Well, the reason I suspected it was this instead was because, with ray tracing turned on high, it looked like shader stutter, but that problem had actually been solved a long time ago.

[–] [email protected] 6 points 4 months ago

This is the best summary I could come up with:


The long-awaited Elden Ring: Shadow of the Erdtree DLC is finally here, and boy, it sure isn't afraid to put you in your place.

Even its first miniboss is bullying players new to the Land of Shadow, and as I wrote in my review, the battles and bosses spread throughout the expansion are some of the toughest encounters FromSoftware has ever made.

While I can't really speak to the performance side of things — Elden Ring runs fine for me on an RTX 3070/i5-12600K rig save for a rare stutter here or there, but your mileage may definitely vary — I have to say that I strongly disagree with criticisms that Shadow of the Erdtree is unfairly difficult.

Most Shadow of the Erdtree bosses are designed to punish passive play; if you roll away from their combos, you'll have to waste time you could have spent slashing them with your greatsword just to get close to them again.

These don't make enough of a difference that they trivialize fights, but you'll definitely feel the improvements to your attributes, and will be able to both survive previously lethal attacks and end boss battles quicker.

Some players claim they've already maxed out their Scadutree Fragments, but I highly doubt that unless they've been speedrunning through the Land of Shadow (which you shouldn't do, by the way, because it's full of amazing places to explore and treasures to loot).


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[–] [email protected] 6 points 4 months ago

But but but… IGN gave it a 10/10!! /s