BedbugCutlefish

joined 1 year ago
[–] [email protected] 12 points 4 days ago (1 children)

?

Is this a reference to elephants" supposed fear of mice, or just a 'big ear' joke?

[–] [email protected] 45 points 4 days ago (7 children)

Or a woman.

Ancient Greece, generally speaking, hated women

[–] [email protected] 1 points 2 weeks ago

Eh, apples to oranges.

A 60$ game today is so unlike a 60$ two or three decades ago.

No physical medium. Much larger market and (potential at least) sales volume.

Proliferation of game engines; games don't need to 'reinvent the wheel' each time, or write machine code anymore.

On top of that, there's many other revenue streams. Not that I think this model is 'fair and good', but look at the mobile market, where a sale cost of $0 is king.

Something to be said about 'lower cost incentivizing bad practices' (as the article discusses), and yeah, some games could raise their price. But it's far fron 1-1, as 'sales volume' trumps 'sale price' in importance.

[–] [email protected] 24 points 4 weeks ago

I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.

Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I'd support then.

Paying to make the market more closed off sucks.

[–] [email protected] 10 points 1 month ago (1 children)

538 no longer has Nate Silver or his model; Disney bought it and fired him like a year ago or so.

Still, I agree; I don't like his politics, but his analysis of polls and numbers is probably the best out there.

[–] [email protected] 12 points 1 month ago (6 children)

Yes! Probably my favorite forage item, lucky enough tonhave it grow fairly frequently in the woods behind my parents house

 

Test trying to make something passable looking with that awful 4 color CGA palette. 250x250 pixels. Character is Parker, from Wildbow's Pathquest, a 1940s physics student.

[–] [email protected] 2 points 2 months ago

I think controller is only 'necessary' for souls games due to them not supporting keyboard and mouse well. I'd prefer to use keyboard for it, but all of the inputs and menu-ing is fucked up.

Tbh, its a testament to how good the games are, that they are enjoyable despite a huge lack of QoL across the board

46
Miette (lemmy.world)
 

NPC from a game being ran by Wildbow, set in the world of his web serials Pact and Pale

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (1 children)

I'm talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn't fixed really makes me not want to play, or to pay them money.

[–] [email protected] 1 points 2 months ago

I mean, that's the point of Dune? The 'prophesies' aren't real, they're seeded by the Bene Gesserit, the same group that spent millennia breeding the 'savior'. And, he's not meant to really be a savior, but their catspaw.

But also, he's definitely not actually a savior, on account of all the death he brings. It's complicated, but overall a deconstruction of white savior narratives and similar stories.

[–] [email protected] 10 points 2 months ago (3 children)

Yeah, I'm holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn't fixed.

[–] [email protected] 5 points 3 months ago

I don't care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it's very janky. It does not feel close to 1.0. And, while there's some fun to be had, everything outside the horde nights just feels like busywork in a way I didn't feel with Valheim or Grounded.

[–] [email protected] 13 points 5 months ago* (last edited 5 months ago)

What, the open world genre? Maybe Elden Ring, but tbh it would have been better had it not been open world.

I just don't really get BotW and TotK, and fwiw, I am that, 'played emulated with settings pumped for free' person. They both just seem so repetitive, worth like, 5 hours of fun.

Edit: to be clear, I did not turn off item durability or change any game mechanics, just resolution and fps. Item durability is a crutch the game relies of for balance, andnits annoying, but isn't related to the central complaint I have: game is repetative. So much is just, same kind of luzzle again, same kind of fight again, and no cool rewards that don't break. I don't get what the appeal is.

view more: next ›