323
Not trying to clickbait but is this the end for kernel-level anti-cheat?
(www.notebookcheck.net)
Gaming on the GNU/Linux operating system.
Recommended news sources:
Related chat:
Related Communities:
Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
I think I need more info. It seems like userspace is very hackable, so thus kernel level anti-cheat was born to control stuff like synthetic inputs and manipulation of memory / frame analysis. This anti-cheat would be held together by the fact that the kernel/drivers are proprietary and not very easy to edit. Obviously still possible because it's on your own computer, but challenging and invasive. Do I have that right?
In which case I don't see how going back to userspace would help. What is the solution? There probably isn't one outside of hardware (buying a hacking chip and soldering it in is annoying for most)
When I was doing game dev we focussed on AI-style analytics of user behavior. Of course a good enough bot could always look human. A real cat and mouse game wasting lots of time
My guess is that Microsoft wants provide some kind of kernel level anti-cheat, possibly directly integrated with directx, and it will use cryptography which will make it impossible to emulate with Wine/Proton.
The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.
Don't like kernel anti cheat in your multiplayer games? here's kernel anticheat for your single player games!