this post was submitted on 14 Sep 2024
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From the article

Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

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[–] [email protected] 3 points 1 month ago (5 children)

I think I need more info. It seems like userspace is very hackable, so thus kernel level anti-cheat was born to control stuff like synthetic inputs and manipulation of memory / frame analysis. This anti-cheat would be held together by the fact that the kernel/drivers are proprietary and not very easy to edit. Obviously still possible because it's on your own computer, but challenging and invasive. Do I have that right?

In which case I don't see how going back to userspace would help. What is the solution? There probably isn't one outside of hardware (buying a hacking chip and soldering it in is annoying for most)

When I was doing game dev we focussed on AI-style analytics of user behavior. Of course a good enough bot could always look human. A real cat and mouse game wasting lots of time

[–] [email protected] 7 points 1 month ago (1 children)

What is the solution?

My guess is that Microsoft wants provide some kind of kernel level anti-cheat, possibly directly integrated with directx, and it will use cryptography which will make it impossible to emulate with Wine/Proton.

[–] [email protected] 1 points 1 month ago

The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.

Don't like kernel anti cheat in your multiplayer games? here's kernel anticheat for your single player games!

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