I have seen several mentions and articles about using this app to sync game saves for non-steam games. But I have yet to see anyone mention using it instead of Steam's own cloud based save game solution.
The reason I ask is I've been having so many sync errors between the deck and my Linux gaming PC and it's driving me crazy. For example, I just started Cyberpunk2077 for the first time now that 2.0 and Phantom Liberty are out. Put a few hours in from the desktop, then later wanted to play on the couch so I grabbed the SD and fired it up. Only one save had synchronized and it was very early in the prologue. So i went back to the desktop and tried the resync and same thing, will not sync. I read about how too many saves can cause a problem, but I literally just installed and started this game. Maybe 3 or 4 at the time? Up to 6 I think now. So this should be well within any arbitrary sync limits I would think. It's not just this game either. Starfield and Dave the Diver are two others having repeated issues with cloud saving.
Does anyone else use this instead of or in conjunction with steam cloud saves?
EDIT: I already replied to @Molecular0079 below, but behold my shame!
So....you're gonna love this.... It was my effin' AdguardHome instances blocking some domain required for the Cloud backup to work. Found that by accident while having my Linux desktop connected via NordVPN, which as you may know has no UI so I just plan forgot to disconnect. Played the game, realized it saved, but went to try to play on SD, but nope. Still won't pull the latest save. So i disabled my primary and secondary AGH instances, tried again, and everything is sunshine and lollypops.
So I added the following to AGH custom filtering rules in order to allow all of these:
@@||steampowered.com^
@@||steamcommunity.com^
@@||steamgames.com^
@@||steamusercontent.com^
@@||steamcontent.com^
@@||steamstatic.com^
@@||akamaihd.net^
I feel a bit dumb now....
Neat idea! Although, it would probably be more practical to use a centralized model since if one peer is offline, then the syncing would not occur. That is, if my assumption is correct that you are thinking of directly syncing between 2 devices.
Yeah, that was the original idea. Peer to peer, which is Syncthing's selling point. I certainly could link my server into play as well just to keep an always online device in the mix. Though I never turn my PC off either :)
Yep! That should work perfectly fine.