olivier

joined 1 year ago
[–] [email protected] 1 points 11 months ago

Took some time to test. It builds pretty easily (on Ubuntu, at least), the asset extraction is bit more involved (hint : you WANT to read and understand tools/extract.sh) but overall quite doable.

It runs, renders, basic camera controls work. But I haven't managed to take off. Still rather impressive and full of promises.

 

It's been two years since the repository was last edited, but they've apparently went quite far already. Not supposed to be playable, though.

[–] [email protected] 6 points 11 months ago (1 children)

For what it's worth, that same github user already reverse-engineered the game : https://github.com/skynettx/raptor and this one should be able to compile on modern platforms.

There is probably a story behind the source release, I wonder what it is...

[–] [email protected] 1 points 11 months ago

Wow, incredible news! So many memories

[–] [email protected] 3 points 11 months ago

That's not as true as it's been : they've published kernel modules as opensource. It's clearly not perfect nor comparable to what AMD or Intel do/did, but it's way better than when Linus raised that finger ;)

[–] [email protected] 2 points 1 year ago

I haven't managed to get too much time playing it yet, but everytime I read about OpenHV, it lifts up my heart. Really proves hope is never lost, and a long forgotten project could finally come to light.

That, and also I really liked the art style of Tyrian and HardVacuum designs.

[–] [email protected] 7 points 1 year ago

I've had a blast playing Smokin' Guns : https://www.smokin-guns.org/downloads

(Veloren is pretty awesome too, in a completely different way : https://veloren.net/ )

[–] [email protected] 8 points 1 year ago

End users (so to speak) usally don't buy full parmesan wheels, anyway ;)

 

It'd supposedly be much easier to edit/mod/contribute to, right?

[–] [email protected] 1 points 1 year ago

Great, I guess I just jumped off that ship before it became cool again ;)

Thanks for the insightful update.

[–] [email protected] 1 points 1 year ago

To this guy, yes, though less to this article (that is pretty watered-down) than to the regular rants he posted to friendica/zot/... on that particular subject. Thanks for spotting his interview, though, brings black memories

[–] [email protected] 10 points 1 year ago (3 children)

What do you mean by specifications?

This was a few years back, and my memory isn't that great, but from I recall : Diaspora had a rather privileged childhood, in the form of a very successul kickstarter. And they basically were the cool kids back then, and as such they didn't follow any existing protocol (which, at that time, would have been either OStatus or XMPP, basically) and went their own way. Federation at that time wasn't that much of a hype, but still they (rightfully) felt it would be great to document their protocol, and they published (some sort of) specification.

At the same time, Friendica's author (which then went to built several other socialnetworking tools/platforms, as RedMatrix, Huzbilla, Zap, Zot, ...) spent some time trying to federate his tools (can't remember if it was Friendica or RedMatrix) with Diaspora. And was appalled by how unusable the specification was. From what I understood, at least.

[–] [email protected] 8 points 1 year ago (20 children)

It's been there much longer, for one thing. But from what I recall, it's been a mess specs-wise. I do especially remember Friendica/Zot's author despairing over how little they followed their own specifications. I'm not sure they're still relevant today

 

Sadly enough, it doesn't seem developped anymore (last commit dates back to 2021). But it had/has great potential. Hope it will become alive again at some point...

 

Cute rogue-like for Android

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