I had the same reaction to God of War, with reverence for the combat in those other games you listed as well. Do you typically enjoy character action games? They all kind of felt the same to me, and I couldn't really get into the combat in them even though I ought to be into it on paper. Then Hi-Fi Rush came along and made that genre make sense to me. Now I've gone back through most of the Devil May Cry series and plan on giving God of War another shot when I find the time.
ampersandrew
Cars are actually a great analogy here but probably not in the way that user intended. The way we use them and the scale at which we use them are inherently unsafe, but seat belts and air bags are an illusion sold to make us believe that we solved the problem as best we can, even though we didn't.
From my experience with fighting games, people are also prone to mislabeling others as smurfs when they just know one or two more things about the game that give them an edge. I've observed replays in Street Fighter 6 that people claimed were smurfs, but they were absolutely playing at the level their rank said they were.
They've all got server side anti cheat too.
Couldn't you also just save a respec item to burn whenever the DLC drops?
I've been playing a ton of Pillars of Eternity still. I think I can wrap up Kana's quest before I head into Act 3. I've got a lot of irons in the fire of my quest log that look like I need to advance the plot or level up more to finish them, so Act 3 is maybe when they intended for me to finish those.
Fortunately, since it's playable offline, it doesn't seem to matter how many people will be playing in a month.
I only heard this guy's name come up in the wake of Starfield, but none of this internet hate mob mentality is surprising. I still get flashbacks to how quickly the internet demonized and harassed Jennifer Hepler of BioWare. Internet bullying is bad regardless, but it's especially hard to know whose work you're criticizing in most video games, because they're made by large teams, and "written by" will often be credited to something like 5-10 people on a game the size of Starfield's.
I had a ton of things to critique in Starfield, including the writing, for one reason or another, and when I saw credits roll, I was looking for how many quest designers they had, because my criticism was that it felt like they were stretched so thin to make so many quests that hardly any of them could stand to be any good. Sure enough, for the hundreds of quests in that game, they only had a handful of people listed under quest design. I'm still not going to single out any of them as being bad quest designers, because I don't know who worked on which quest and if this was a product of how much content they were under pressure to design. There is one person I can point to for a different criticism I had, and that's because he proudly took credit for it specifically in an interview, but rather than bullying someone on the internet for a creative thing that they worked on, just note to yourself mentally that it was a subpar product and don't buy the next one. It's the sane response in a situation like this.
I came across this video yesterday, and I'm 100% on board with Ross and his stance toward games as a service, but this isn't a plan for a lawsuit; it's asking for help in creating the plan. I hope he can make something happen, because games as a service is going to leave a wake of destruction in the history of video games, but temper your expectations.
Yup. But if Microsoft is smart, they'll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there's just no saving that thing.
Well, if you feel that that's what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn't getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it's still got at least 3 more years to go, assuming Dragon Age comes out this year.
There are plenty of ways to curb cheating. It still happens in fighting games too, but the way the genre works makes it far less prevalent. FPS games these days are largely designed around things that are hard for humans but easy for computers to do while looking like humans. Just spitballing, but if aiming was less of a concern, like it might be in the likes of old James Bond games or Metroid Prime, there are other ways to build competitive strategy around an FPS besides how well you can get your tiny crosshair to line up over a tiny target. Otherwise though, I'm with you on it being inevitable. There's no way to truly stop it.