this post was submitted on 16 Jan 2024
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Maybe a bit unpopular but... Cyberpunk 2077. I followed this game intensely since it was first announced with nothing more than a short animatic sequence. It went through all kinds of changes, and many of those were publicly documented before the launch of the game and still had people complaining that they were not in the final game.
It did kind of start with pretty pie in the sky promises, but over thirteen years those promises were tempered. The hacking stuff most people point to is technically all there. Just not as presented in that extremely obvious pre-rendering. Many of the other disappointing things like cops not chasing you should have been expected. They were adamant about it not being like GTA and the cops wouldn't give chase the same way.
Somehow, everyone got hyped to shit about a lot of stuff with this game only ever mentioned way early into production while they were still brainstorming ideas they wanted to do while I was watching every single thing CDPR put out about it and ended up getting exactly what I expected. My biggest disappointment with the game is the overhype and overreaction leading to them cancelling a lot of planned additions and likely even completely changing the scope of the DLC.
That isn't to say I think it's a flawless masterpiece; I expected The Witcher 3 but sci-fi, and I feel that's what I got. Great story, well done dialogue, cool world, and fun combat. I see a lot of bad decisions and unfinished pieces, but as a long time gamer I can't say I don't expect that kind of shit from pretty much every game. Even the best games have those parts where you can clearly see the budget dropped off or management pulled some bullshit.
How do you get 13 years? It's been 11 years since the pre-rendered teaser trailer, and it was less than that between announcement and release. They also were open about not being full force on development for the game until Witcher 3 finished, and the announcement trailer served as a recruitment tool, something that most studios don't do anymore.
Er... I think I was just thinking 2013 when that teaser came out. Them not being full-on in development was part of my point. A lot of things they mentioned that hyped the game up were before they were actually set in stone and actively being worked on.
Well, if you feel that that's what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn't getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it's still got at least 3 more years to go, assuming Dragon Age comes out this year.
I expect Elder Scrolls VI to be similarly received. Although, it seems that after Starfield, people are definitely beginning to temper their expectations of the new TES game.
Also announced far too early and it'll probably only start major development later this year once the Starfield DLC is out (at best), and that'll last for about four years, but more likely somewhere around five, which means it'll probably be released about five to six years from now, which is... At least 11 years after announcing it (2018) and a full 18+ years after Skyrim.
Someone could literally have been born after Skyrim and begun college by the time TES VI is released. It's fucking wild.
Yup. But if Microsoft is smart, they'll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there's just no saving that thing.
Sometimes devs just need to keep their big mouths shut. Especially if they are still in the planning phase. They're not immune to over-excitement for the very thing they are hoping to create, even if they aren't straight up lying about stuff.