Spectacle8011

joined 1 year ago
[–] [email protected] 5 points 2 months ago

I don't. I just like Linux.

[–] [email protected] 2 points 2 months ago

Ubuntu is fine. Pop!_OS if you're set on Flatpaks instead of Snaps.

[–] [email protected] 4 points 2 months ago

Eh, X11 Forwarding, VNC, SSH, XRDP, Waypipe whatever, it's all very similar

[–] [email protected] 9 points 2 months ago (2 children)

Wow, this is actually fairly technical unlike うぶんちゅ. SSH and X11 forwarding in the first chapter. By chapter 4 we're already exiting Vim.

[–] [email protected] 3 points 2 months ago

Now that's a find! I've been looking for something similar to read after うぶんちゅ!

[–] [email protected] 19 points 2 months ago (1 children)

You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

It's pretty funny. I own a physical copy.

[–] [email protected] 1 points 2 months ago

I didn't say they were. Hence the second link.

[–] [email protected] 1 points 2 months ago

That was my first thought upon finding it. It's really hard to find though, even if you know the name of it.

[–] [email protected] 1 points 2 months ago (2 children)

For checksums: https://github.com/flathub/flathub/issues/1498#issuecomment-649098123

Flatpak does verify the integrity of files as it is downloading/installing them. For ostree remotes this is done using GPG signatures (which are better than mere checksums). If you want to see the commit ID (which is like a checksum) for something on flathub use e.g. flatpak remote-info -c flathub org.gnome.Builder and for the local copy flatpak info -c org.gnome.Builder. For OCI remotes we at least check SHA256 sums and there might be more integrity verification mechanisms I'm unaware of.

But for signatures: https://github.com/flatpak/flatpak-builder/issues/435

[–] [email protected] 5 points 2 months ago (2 children)

There's also Pied, which hasn't gotten around to submitting to Flathub.

[–] [email protected] 1 points 2 months ago (1 children)

This has an empty ffmpeg folder but no binary

That's strange. I downloaded it just now and converted a video. It's not in /app/bin but in /usr/bin instead. I know for a fact it relies on the ffmpeg binary inside the code. You can even access it using flatpak run --command=ffmpeg org.gnome.gitlab.YaLTeR.VideoTrimmer.

The Arch repos are too small.

Eh, I've never felt that way. Even on my Arch system, I only have 15 packages from the AUR and 2134 packages installed from the repositories. But it's probably smaller than you're used to if you're coming from Debian or Fedora.

Many projects use libffmpeg.so dont know if that could be used too.

That library is designed for development as far as I'm aware. I noped out very quickly when looking at the documentation for using ffmpeg libraries :) I think that's why VideoTrimmer relies on the binary instead of the library too.

With the COPR I know who to trust, unlike the AUR, even though I now also setup yay.

I take a different view: I don't trust anybody, but I read the PKGBUILDs and understand them. They're often not complicated. I don't particularly like the AUR much anymore though for this reason.

Everything nearly separated from my OS using the different distrobox homedirs which work flawlessly.

I did try this for a while but I couldn't get used to it. And programs can bypass it anyway with /home/$USER if they're feeling vindictive, though I haven't run into any yet. It'd definitely be nice to have more complete isolation one day.

Also distrobox upgrade --all works awesome its just a wrapper but really valuable.

100% yes. Be nice to have that in Toolbox one day.

But unverified Flatpaks may be way better than distro packages. At least it is very transparent on Github (yeah, sucks) unlike strange distro build systems.

I'm with you there. I can understand PKGBUILDs but everything else is just far too complex for me. Or unfamiliar. The docs for packaging Fedora RPMs is scary as hell.

What, GNU utils? What makes it special, apart from apt? They have nala so that is dealt with.

To be honest, it's mostly apt. I really hate apt. I am also not very familiar with how the system is configured. It's very different from Arch, anyway. I can just never feel at home on an Ubuntu system even in a container, but I do run it on servers.

I've downgraded my "hate" to "it's fiiine".

Yeah this will be crazy. dnf has a lot more commands for querying etc, that will be useful.

It also sounded like they would reinvent the wheel a bit? Dont know

I really have no idea what to expect. But if I never need to use rpm for querying or whatever again I'll be happy.

[–] [email protected] 2 points 3 months ago (3 children)

Never heard of that, I hope accessibility on Wayland improves.

Here's a recent article: https://blogs.gnome.org/a11y/2024/06/18/update-on-newton-the-wayland-native-accessibility-project/

So do I.

Neal Gompa mentioned that Flatpaks dont have the permission holes to allow screen readers? Thats crazy and may be possible to fix with a global override.

I think GNOME is working on a portal for that. After the Newton stack is in a good state.

Same here. I think it would be nice to create 2 or so base images on an individual host like Codeberg, but I am completely new to all that container stuff.

Codeberg is probably a good host for that.

Currently doing a bit of work, upstreaming some secureblue things (btw the admin blocked be because they… dont like annoying questions?).

Lol. How strange.

Matrix is also horrible for Dev work. People dont use threads so they just spam stuff in a single chat and it just bad…

I don't much like Discord either. Issue tracker is the right place for this sort of discussion in my opinion. Or Sourcehut's mailing lists are fine too.

Also, these change processes are damn slow, but hey, thats fine I guess?

I guess that's kind of the point :)

I want to start doing some videos, no idea why OBS just has h264 hardware? I mean it doesnt matter but why no VP9? AV1 will come in 30.1 you know when that is stable?

I'm usually converting other people's media, so I don't have much experience with OBS. But as for VP9, the industry was gun-shy about it because MPEG-LA threatened to sue Google over patent infringement for it. Essentially the same sort of deal with Sisvel and AV1, except MPEG-LA never followed through on it. Hardware encoding for VP9 has apparently never taken off, but hardware decoding is all around.

Do you know what flatpaks (that are not VLC) have ffmpeg as a binary included?

There's: https://flathub.org/apps/org.gnome.gitlab.YaLTeR.VideoTrimmer

Browser benchmarking

Honestly, as long as I don't notice it, it doesn't bother me. I only noticed Flatpak Nautilus' launch time because it was instant.

Toolbox: Is it considerably faster?

I think so. It at least seems more reliable. I got a bunch of weird bugs with Distrobox in the beginning but I guess I was pushing it pretty far.

I need to start learning some real language as my bash scripts start getting a pain.

I kind of hate Python but it's at least more pleasant than Bash. I've no experience with Go, but it's probably nice to write.

Well I hope you use an Ubuntu container because I bet these packages are also not “verified” on Arch ;)

Ah, well, I use Arch for all my other computers so I feel like I'm already trusting Arch's devs for all my packages. What's one more?

I use 90% verified

I make an exception for Anki and MakeMKV.

You could use Debian Testing which is rolling afaik.

I kind of hate Debian and Ubuntu's userpsace :) It's okay on servers.

Does Arch have Rstudio stuff?

It has it in the AUR, but not as an official package. In most cases the AUR is just as good anyway.

Or maybe dnf5 could solve this?

DNF5 will definitely shake things up. Because rpm-ostree is going away to be replaced by dnf again.

 

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

 

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

 

cross-posted from: https://lemmy.comfysnug.space/post/432866

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

 

We will support HEVC playback via Media Foundation transform (MFT).

HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information.

HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer

For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that.

HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier.

This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/[email protected]. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/[email protected]. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/[email protected]. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

Wikipe-tan has been the (cutest) unofficial mascot for Wikipedia since 2006. This manga was posted to PIxiv and Wikipedia in 2010 by Kasuga, where he said this:

二年ぐらい昔に、後輩の合同誌で描いたウィキペたん漫画。 (「ウィキペたん」が何か知らない人は、ウィキペディアで検索だ) こんなもん再利用する人はいないと思いますが、 「クリエイティブ・コモンズ 表示-継承 3.0」のライセンスで配布してます。 http://creativecommons.org/licenses/by-sa/3.0/deed.ja

しかし、この子ってこういうキャラだったんだね。

The pages on Wikipedia:

  1. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page1.jpg
  2. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page2.jpg
  3. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page3.jpg
  4. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page4.jpg
 

cross-posted from: https://lemmy.comfysnug.space/post/88408

Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup.

If the developer has provided a DRM-removal patch, as in the case of August with Aiyoku no Eustia, that is also listed with a link to download it.

This should be very useful for players looking for DRM-Free releases.

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