JohnBrownsBussy2

joined 2 years ago
[–] [email protected] 28 points 3 weeks ago (2 children)

I know the article is a threadbare simile, but it more than misses the whole point of Galadriel's character in the books/movie. For even someone like Galadriel who meets this beyond-human ideal of beauty, purity and "goodness", the power of the One Ring to dominate life is so corrupting that it would simply turn her into a new Sauron. Which is why after failing to resist temptation, Galadriel leaves Middle Earth and goes into the West. If there's one point that is hammered in repeatedly throughout the Lord of the Rings, it's that such absolute power cannot be used for good, despite anyone's best intentions, and the only recourse is for it to be destroyed.

[–] [email protected] 33 points 3 months ago* (last edited 3 months ago)

Looking at this International Crisis Group's list of donors:

BP

Chevron

ENI

Open Society Foundation

Rockerfeller Brothers Trust

As well as various Western European & gulf state governments, billionaires and billionaire-founded NGOs. Of course they're coping: their backers were hoping to get a piece of PDVSA.

[–] [email protected] 18 points 5 months ago* (last edited 5 months ago) (3 children)

The proposal is for a globally-levied tax. Where exactly is capital going to fly to?

[–] [email protected] 13 points 6 months ago

It's been an absurd mishandling of the IP by Take Two. Will probably be permanently stuck in early access with only maintenance development at best.

[–] [email protected] 25 points 6 months ago (1 children)

A lot of people (myself included) had the update installed automatically by Steam with no option for rollback, so it caught people off guard.

 

Hey folks,

I've put out feelers before, but it's the new year and I wanted to look at offering to run some tabletop RPGs. Right now, I'm feeling pretty open system-wise (although would prefer the lighter-weight side of the hobby) and can help figure out schedule at some point. Also not necessarily looking for a long term commitment, but thought it might be fun to meet some folks and try out some games together.

 
 

Eclipse Phase is a d100 sci-fi/transhumanist/cyberpunk/post-apocalyptic/post-scarcity/horror RPG published by Posthuman studios. The game is a skill-based d100 game with some interesting dice mechanics and large trait and gear lists (think Shadowrun, but more streamlined.) The real draw of the game is its highly detailed and unique setting. The game takes place in the nearish-future (couple hundred years or so) after an uprising by super-intelligent AI led to earth becoming effectively uninhabitable and the development of new transhuman societies across the solar system. There are multiple campaign frameworks, but the most prominent/recommended has players as members of Firewall, a decentralized but secretive collective dedicated to protecting transhumanity from extinction (X-risks).

A key development, one that drives both the setting and character creation, are morphs. Transhuman society is defined by the ability to transfer the human (and other sapient) consciousnesses through digital means, allowing the transfer of minds between bodies. In the corporate-dominated inner system, this has lead to the enslavement of millions of "infugees" people who were unable to evacuate their bodies off earth, only transferring their minds which are now indentured to the hypercorporations storing them. As the principles of faster than light travel have not yet been worked out (it's possible through mysterious alien gates), travel throughout the solar system is often accomplished by far-casting one's consciousness into new bodies on far-away planets and stations. This means that players will end up switching morphs throughout the campaign (as well upgrading into morphs to better fit the needs of their mission). While this was pretty darn complex in the 1st edition of the game, the 2nd edition streamlined the process immensely, along with other aspects of the game, mainly by introducing metacurrencies separate from the core skill system. While there are plenty of different morphs, ranging from non-mechanical bio-morphs, mechanical synths, and hybrid "pods," I wanted to highlight the uplifts (unfortunately, support for neo-whales is not in the core rulebook 😿).

Overall, the game is very crunchy, but not as bad as Shadowrun. The authors are anarchists/socialists of some variety (I don't dig too deep into these things), and the anarchist and socialist factions in the setting are written as the good guys. The entire game is licensed under CC BY-NC-SA 4.0, so game materials are actually 100% free/legal to share (DM me if you want a copy).

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Mausritter is an OSR/NSR game in which you play as mice going on adventures (and often delving dungeons for treasure). While Mausritter's inventory is derived from Cairn (which derived its system from Knave), I have a soft spot for the Mausritter inventory slots based on how they fit nicely on the character sheet. I think this sort of inventory system is great for players learning how to play TTRPGs since it's so tactile and presents you with your tools in a clear manner. The conditions are also interesting, in that they steal inventory slots. Once you start accruing conditions or treasure, you have to make the decision whether to discard items, or to be encumbered and be at extreme risk from traps and ambushes.

The game is free at itch.io: https://losing-games.itch.io/mausritter

 

Thirsty Sword Lesbians (TSL) is an award-winning (ENnies 2022 Best Game & Product of the Year) implementation of Powered by the Apocalypse (PbtA) to a genre of queer romance and swashbuckling adventure. Written by a transfem author, the game forefronts safety and queer identity/liberation. A lot of games these days have sidebars noting available safety tools, but TSL actually integrates them into the game rules, encouraging their use and the active discussion and check-in when it comes to boundaries. The "No Fascist" rule is also quite useful, because it makes said fascists out themselves immediately by complaining about it.

Mechanically, the game is the first great fantasy PbtA game I've read. Dungeon World is retrograde in its implementation, The Sword, Crown and the Unspeakable Power is too conservative a hack visa-vi Apocalypse World, and Fellowship is interesting but also quite rigid. TSL takes a lot of inspiration from other high-quality PbtA games like Masks (conditions) and Monsterhearts (strings). The game's core moves are well designed, and the playbooks are top-notch. Each playbook has a unique mechanic and points towards potential emotional arcs, which is helpful for keeping the players invested in their character's growth. I think that the some of the included settings/adventures are a bit corny, but the game is actually pretty adaptable to a wide range of fantasy settings.

As another note, if you contributed to the itch.io TTRPGs for Trans Rights in Texas! bundle last year, then you already own the game (it may have been in other bundles as well.) https://evilhat.itch.io/thirsty-sword-lesbians

EDIT: Also at the itch.io link there are plenty of community copies, free to anyone who can't afford the book.

 

Electric Bastionland is a game by Chris McDowall, author of Into the Odd (a pretty influential OSR game). One of its key selling points are the Failed Careers (equivalents to classes or kits). In Electric Bastionland, every character has a failed career (and a colossal debt), which helps explains why they'd be willing to risk theirs lives delving dungeons in the pursuit of treasure. Of the of the most fun (but also saddest) failed careers is the Good Dog.

Electric Bastionland also has a novel setting, one that I've characterized as "anarcho-Fabian," and basically a satire of democratic socialism in Britain. The city of Bastion (the only city that matters) has no (known) central authority, and is instead run by autonomous borough councils. Anything necessary to live can be gotten for free (free housing, free food, free healthcare), but in the British tradition it's all of poor quality and takes forever to queue for. Almost everyone is in a union, the concept of unions has devolved into either social clubs or secret societies. In general, capitalism runs amok, and with the frontier completely exhausted (every other city and nation has been destroyed by Bastion or has been completely hollowed out by emigration and market forces), capitalism has turned inwards to increasingly surreal hyper-exploitation at home.

Anyways, the game is fun and pretty easy to play. There's only so much mechanical depth, but it's great for short campaigns and for running dungeon crawls.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Other than the art itself, the Calendar of Nechrubel is probably the "killer app" for Mork Borg. It is a countdown clock on your entire campaign, and the random nature leads to layering miseries that add complications to your continuing misadventures.

Despite Mork Borg's pitch-dark aesthetic, it's basically a (dark) comedy game, too miserable and grotesque to take seriously. Everything is a bit tongue-in-cheek, and the result is a solid game with a great and expansive fan community. Mechanically, it's not that special, but the aesthetic is really fun.

 

I'm very impressed by the Mothership 1E GM book. While a lot of GM books are full of supplementary procedures (like D&D games) or just lore books (glares at the Delta Green Handler's Guide), the WOM is actually about how to be a good GM: how to design adventures, work with your players, build tension, use themes, etc...

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago)

Obviously, these attacks are bad, but the impressive resistance by the Jenin fighters (as well as the reconciliation between Saudi and Iran, and Israel's domestic turmoil) do give me some hope for a renewal of the Palestinian liberation struggle.

[–] [email protected] 22 points 1 year ago

It's also fitting the vanguard of America's descent into fascism will one of the earlier places (in the US) to be rendered uninhabitable by the climate change.

Fascism is a death cult.

[–] [email protected] 0 points 1 year ago (16 children)

I don't understand the logic here. When the putsch occured and then ignomously fizzled out, I saw Putin as weak for letting Pringles walk out with a (relative) slap on the wrist. Taking Prigo out of the picture was overdue. Obviously, anyone would feel threatened by an semi-autonomous mercenary army, so removing its leadership and breaking it up is just a rational course of action that probably should have been done sooner from that POV

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (8 children)

No, annexation is illegal under the UN charter, of which Russia is a signatory, and wars of aggression are criminal in and of themselves. I'll condemn the illegal annexations performed by Israel and other states, and Russia's annexations fall under the same boat.

To be even more clear, I do think that Russia would have won fair referendums in Donetsk, Luhansk and certainly Crimea. I doubt that would have been the case for the other two oblasts. Still, all of those annexations were illegal. Just because the neo-cons have flouted the UN charter in favor of the ad hoc "rules-based order" doesn't mean others should.

[–] [email protected] 0 points 1 year ago (10 children)

The annexations in Ukraine are illegal, but Russia annexing 5 oblasts and Ukraine being locked into a status as a neutral buffer state is not exactly a Hitlerian take-over of Europe.

[–] [email protected] 1 points 1 year ago (1 children)
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