Jayjader

joined 10 months ago
[–] [email protected] 1 points 2 weeks ago

cacher does, but cache as in "cache-toi !" (go hide!) and "je me cache" (I'm hiding) are pronounced "cash".

Besides, "correct" pronunciation in a different language is pretty meaningless. The word may have come from French but we're speaking English, not French.

Also, it might not be a loan word so much as a legacy-of-foreigners-taking-over word (c.f. the Normand invasion of Britain), which doesn't tend to help the language's users care about respecting the "original" pronunciation. I'm not certain when exactly cachet entered English.

[–] [email protected] 2 points 2 weeks ago

Have you ever heard of the great oxidation event? https://en.m.wikipedia.org/wiki/Great_Oxidation_Event

Though I doubt the anaerobic bacteria was aware enough to be able to deny what was happening in the first place.

Every time I read about how we're finding micro plastics in places we thought they couldn't reach (blood-brain barrier recently) I think of the GOE.

[–] [email protected] 19 points 2 weeks ago

“What was Windows even doing for us?”

Beautiful 🥲

[–] [email protected] 1 points 3 weeks ago

The only one I have heard of being enforced is on twitch; an account can be banned in under 5min once it suggests in a stream chat that it's holder is under 13 years old.

[–] [email protected] 6 points 3 weeks ago (1 children)

Pretty good review!

I've not yet been to all the new planets. What I have seen lines up well with the characterization of Wube strategically disabling the things in the base game / on the starting planet ("Nauvis") that I grew accustomed to. Instead of simply adding ever more lengthy production line recipes, they have forced us to approach many existing production lines in a drastically different way.

In the base game, you can play around with ratios and targeted throughput, but you almost always will have the same machines crafting the same recipes, in the same order. The most significant decision when designing a production line is often whether to bring an item in by belt or instead bring its components and craft it adjacently.

Space Age shakes that up by introducing several new choices/decisions to make. There are alternate recipes to be unlocked (similar in function to Satisfactory, without needing to hunt for hard drives on a map). There are now multiple "looping" recipes (the input items can be part of the output). Most notably, which recipes are available to you depends on where you are building - not only planetside vs in-orbit, but planetside vs in-orbit across all planets. The planets have different resources on them, and their orbits contain different ratios of resource-laden asteroids. Same goes for the routes between planets!

I was very afraid that the extension would feel like "more of the same, just longer and more tedious". That's the experience I've had with most overhaul mods I've tried, and notably why I never bothered paying Space Exploration (whose author ended up working with Wube on the Space Age extension). So far my experience has been the exact opposite. It really feels like every single new "thing" feeds back into the core gameplay by "rejuvenating" it in new ways.

[–] [email protected] 2 points 3 weeks ago

Wow, I didn't realize that C.S. Lewis was riffing off of 1 Corinthians: 13 when he wrote (emphasis mine)

When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.

[–] [email protected] 4 points 3 weeks ago

Good. Much better than that auto exec who was suggesting tariffs on imported EV vehicles would be needed to "save" Europe. I want to say it was BMW but that might just be my own bias against them speaking.

[–] [email protected] 4 points 1 month ago (2 children)

I wonder what other applications this might have outside of machine learning. I don't know if, for example, intensive 3d games absolutely need 16bit floats (or larger), or if it would make sense to try using this "additive implementation" for their floating point multiplicative as well. Modern desktop gaming PCs can easily slurp up to 800W.

[–] [email protected] 2 points 1 month ago (1 children)

There's a scene in the game where the character is taking a shower. The shower stall is glass, and the glass is frosted from around ankle height to neck height.

I haven't played the game myself, just came across the scene on YouTube several years ago, so I don't know how justifiable the choice of the scene is in the first place. At least, from a technical point of view, it makes sense to me that they modeled the full nude body so that the frosted glass would blur what we "see" in a realistic way. It's a lot easier to model something and then have the glass blur it, instead of directly modelling the blurred version for example.

Personally I think most of the creep factor comes from the fact that this character is explicitly modeled after a live human being who presumably didn't sign up for that.

[–] [email protected] 24 points 1 month ago (7 children)

I think I would have more sympathy with those focusing on the "not all men but always a man" sign if this weren't in the context of a woman being drugged by her husband and then said husband inviting about 50 random men to rape her, over 10 years.

One of the worst times to advocate for men's rights/issues is when everyone is talking about the heinous crimes a bunch of men have done. Especially if the comments you're leaving are focusing on how women rape just as much as men do, etc.

[–] [email protected] 1 points 1 month ago

So, a few things:

  • many of the men accused have stated that the husband pitched the idea as "this is a kink she really enjoys, being drugged and then having sex with strangers". (Of course they never pretend to have met her in person beforehand to get her consent for the whole thing in the first place)
  • there are some that have said "what's the big deal? It's his wife, he gets to decide to lend her out to his friends." (!)

I don't know how many of the first group are being honest, but the existence of both can give you an idea of how bad our culture used to be towards rape, and still is to a large extent.

There's a pretty striking moment of archival footage, from the 60s or 70s I think, of some french dude being asked in the street "and you, have you ever raped a woman?" And his response is a very matter-of-fact "well, of course!".

People don't want to believe that rapists are, in many ways, just ordinary people. So they both refuse to see it in others, and refuse to see themselves as capable of even contributing to the problem. Hopefully this can be the wakeup call many men here in France need to realize they must push back when their friends make rape jokes, for ex.

[–] [email protected] 10 points 1 month ago (2 children)

To be fair, weren't Valve the first company to do that? People were really annoyed at having to install steam just to play some Half-Life.

Of course, that was only 1 launcher, no launcher-in-launcher shenanigans back then.

 

cross-posted from: https://jlai.lu/post/10771035, https://jlai.lu/post/10771034

Personal review:

A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15.

As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways.

I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up.

I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.

 

cross-posted from: https://jlai.lu/post/10771034

Personal review:

A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15.

As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways.

I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up.

I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.

 

Personal review:

A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15.

As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways.

I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up.

I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.

 

cross-posted from: https://jlai.lu/post/10083697

Haven't bought the game yet, but these instructions seem legit. I found this link in a ProtonDB comment who claims to be its author/hoster: https://www.protondb.com/app/1934680#WRxwBwtv-Y.

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