Excrubulent

joined 1 year ago
[–] [email protected] 1 points 3 hours ago

Cool story. Not really relevant to anything I said but cool nonetheless.

[–] [email protected] 3 points 14 hours ago

Yeah, I looked into it and the backend is proprietary, so the central owner can restrict features. Like for instance independent instances can only have 10 users.

It's "decentralised" except only in extremely limited scope, the code is centrally controlled and the network remains largely, functionally centralised.

They're capitalising on the decentralised, federated buzz while doing it so poorly they're setting up users to say "oh people tried decentralisation, it doesn't work, look at Bluesky".

If it's not open source, it's not decentralised.

[–] [email protected] 8 points 16 hours ago

Ricochet hasn't recieved the love it deserves. We've been waiting on Ricochet 2 for decades. The fans need closure.

[–] [email protected] 2 points 16 hours ago (3 children)

I can see how you'd think that if you didn't read it or pay attention to any of the pertinent details.

[–] [email protected] 1 points 21 hours ago

Nerds can be so freaky.

[–] [email protected] 8 points 21 hours ago (5 children)

If cycling wasn't so dangerous and given lower priority there would be many more cyclists and fewer cars. We see this wherever town planners make this change.

Less car traffic in general is better for everyone, even the drivers. It doesn't matter if you think that cyclists are annoying or holier than thou. It doesn't matter what kind of people they are at all. They could all be assholes, that doesn't change the fact that cars are bad actually.

[–] [email protected] 8 points 21 hours ago* (last edited 21 hours ago)

I think the word "deliberate" might be a little strong, because it's not one person's choice alone. It probably is laziness, but the way the road is made makes the lazy choice the one that screws over everyone else to prioritise cars. They could leave the van in the middle of the road, but drivers would get angry, so they make a subconscious choice.

Cars are large, cumbersome, dangerous objects with horns on them, and the road's design centers them. If you park in the middle of the road, cars are so space-inefficient that you cause a traffic jam and people get upset and honk, but nobody's in much more danger. If you block a pathway for pedestrians and cyclists, they can get around, but it's much more dangerous, especially for children and the disabled, but most of the time the delivery driver isn't forced to deal with that fact. Those people are much less visible.

So the result is that the mode of transport which causes the most problems for the people around it is also prioritised above all others. Decisions were made at the city planning level that put cycle paths together with cars. There are much better ways of doing things, for instance separate paths, with bollards so cars can't just leave the road. You could make delivery vehicles smaller and lighter, with dedicated delivery bays. You could narrow roads and slow them down to disincentivise inner-city traffic, and encourage the use of bypasses, and subtly teach drivers to expect frequent stops in town.

[–] [email protected] 17 points 1 day ago* (last edited 3 hours ago)

The combat may not have been the most interesting versus basic grunts, but it never got stale. I've never played another game where the core gameplay changed so much so frequently.

Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun

Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I've abandonded playthroughs because I didn't feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of... whatever I was doing I forgot.

HL1's big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.

HL2's big innovation was the physics engine, and they played with it in so many ways, while polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.

[–] [email protected] 2 points 1 day ago

Pitch perfect snark, 10/10.

[–] [email protected] 1 points 2 days ago

Yup, second this. GoPro is the Gucci brand, but you can get stuff that does 90 to 100% of what they do for considerably less. You'll need to do a bit of research in sports communities to find out which ones are good, they will have opinions. Also FPV quad hobbyists will know a lot about them, especially which ones are light and tough.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (1 children)

Is Dan the loud one? I've never learned their names, but I'm waiting for him to scream something about them horning in on their territory.

[–] [email protected] 3 points 3 days ago (3 children)

I gotta find out what the Knowledge Fight folks have to say about this.

 

I'm currently paying a moderate amount to atlassian to host jira for me, and I'm looking for a FOSS way to replace it. I don't use it every month and I've decided it's not worth continuing to pay, plus I want to transition to FOSS wherever I can. I just feel trapped. I'm sure people here know the feeling when using proprietary stuff.

I've used hosted bugzilla before, and possibly I didn't know enough about how to make it work, but the web frontend they had was garbage, it was unintuitive and took forever to respond, and I just transitioned to jira because it was easier to use.

I'm happy to self-host for now and maybe pay for hosting if I want to collaborate in the future. I have a Ubuntu server at home with miles of headroom to run a webserver.

I would love to hear anyone's opinions here. Also any other relevant lemmy subs would be very welcome.

Edit: some good questions about my requirements. I'm doing software development on personal projects using git, and I'm tracking issues using jira. I'm also developing hardware, which means 3d print files, CNC files and possibly gerbers for PCBs. All this can be tracked via git, so actually having an in-house way to host all that would be great too.

So I need an issue tracker that syncs with git, essentially.

I have also been using jira to kind of ad-hoc document any research involved in these things, but it's not great because to find any of that documentation I need to dig into my closed issues. I'd like a documentation system that can handle diagrams, drawings and stuff like that, and if this could double as a general note-taking solution I'd love that too, because I've been trying to replace trello/onenote for that.

EDIT 2: Thanks for all the replies. I plan to investigate all the suggestions, my health has just been really bad since I posted this, but I always try to update anyone who offers help.

1
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

Obviously this man was an important anarchist thinker, but I think this is particularly relevant to anarchism right now in a US election year where this conversation will come up ad nauseum.

He stops short of decrying electoralism in general here, but makes the point that the milquetoast emptiness of the US liberals enables a rightward slide. What he says is short and to the point and avoids getting bogged down in wider issues. He acknowledges that "at least they're not nazis" is an appeal of the liberals, but points out that is the only appeal.

I just think this is a good thing to have if you don't want to type out this argument every time you see it, to point out that this has been happening for a very long time, and to hear a voice of sanity when every single liberal is yelling at you to stop criticising poor Joe or else we'll get the fascists again.

 

Description: An iconified image of a space helmet, with text underneath reading:

MURDERING ALL CITIZENS IS NOT REQUIRED.

No context has been provided.

1
schruledinger (slrpnk.net)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

Description: picture of youtube poll, mostly text

Kyle Hill

Schrodinger's cat is:

Alive -- 50%
Dead -- 50%
42K votes

Comments
I love how this community knew exactly what to do.

 

I can't explain it, something about the freedom of acquisition takes the pressure off and lets me just launch it and try it out.

Maybe it's easier to pay some money and hit "install", than it is to find a torrent, download it and go through the install process, so there's a selection bias there.

Maybe it's the fact I downloaded it exactly when I decided to and not when a sale happened or it was in a bundle.

But even then, when I decide I want something right now and I pay full-price, something about that just puts a psychological barrier in between me and enjoying the game. Like now I have to validate the purchase, and if I want a refund it has to happen within 2 weeks, and within 2 hours of play (for steam). It's just an unpleasant feeling.

Even worse is the subscription model. I absolutely hate the pressure of having to try all the games I put on my list before the end of the month so I don't have to renew to keep trying them, that just feels like wasted money. But then about a week into the month I'll lose my energy for trying new games and I'll let the sub lapse and never try a bunch of the games I wanted to. It's the worst way to pay for games, even if on paper it's the cheapest for trying a bunch of them legally.

Very occasionally a game will come along that I know I want and will happily pay for immediately, and usually that means I'll give it a decent try.

The best experience for me is pirating a game and loving it so much I then buy it, that guarantees I'm going to play it a lot. The latest game that happened to me with was A Dance of Fire and Ice. I bought it like 5 times, once each for me and my two kids, and twice on phone, and I was completely happy to. I even built a custom rhythm controller for it.

Funny story though - the pirated version of ADOFAI puts savegames in user folders, but the steam version puts them in the game folder, so it merges the progress between users. So for that reason, the pirated version is better. I can't explain the discrepancy.

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