this post was submitted on 02 May 2025
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[–] [email protected] 185 points 1 week ago (8 children)

Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.

Instead they do the opposite and reward the big players.

Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.

[–] [email protected] 47 points 1 week ago (1 children)

I think ideally the first xk should have somethong like 10% since there's still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)

[–] [email protected] 25 points 1 week ago (10 children)

Why do you want to keep "the big boys" happy?

I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk.

But if you're not, then... what's the reasoning there?

[–] [email protected] 24 points 1 week ago (2 children)

Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform.

On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.

[–] [email protected] 34 points 1 week ago* (last edited 1 week ago) (1 children)

the vast majority of the money that valve makes comes from indie games, not big studios

This is definitely not the case. Big studios price their games higher and sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.

[–] [email protected] 21 points 1 week ago* (last edited 1 week ago) (1 children)

Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.

Ofcourse if you include in game costs, then it probably changes again.

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[–] [email protected] 17 points 1 week ago (26 children)

My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn't a full on monopoly.

But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.

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[–] [email protected] 15 points 1 week ago (1 children)

If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.

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[–] [email protected] 33 points 1 week ago (14 children)

Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.

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[–] [email protected] 19 points 1 week ago (10 children)

Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. But if they drop their rates they get accused of being anticompetitive and monopolistic.

So if they do something similar like Epic, they'll go back to using their monopoly over the market to keep competitors down.

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[–] [email protected] 88 points 1 week ago* (last edited 1 week ago) (12 children)

Do they officially support Linux yet? No heroic doesn't count.

[–] [email protected] 59 points 1 week ago (1 children)

They do not, and never will.

[–] [email protected] 43 points 1 week ago (1 children)

"Bite my shiny metal ass, penguins!"

~ Epic CEO ^(paraphrased)^

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[–] [email protected] 64 points 1 week ago

And yet, still, they can go fuck themselves.

[–] [email protected] 58 points 1 week ago (3 children)

I have to give it to Valve, their marketing team is really good.

[–] [email protected] 33 points 1 week ago (1 children)

Do they even have one? I thought it's rare situation when the product speaks for itself.

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[–] [email protected] 52 points 1 week ago

Cool, still fuck em though

[–] [email protected] 50 points 1 week ago

The desperation looks good on you Epic

[–] [email protected] 42 points 1 week ago (2 children)

They’re so desperate to make their store front a thing 😂

[–] [email protected] 26 points 1 week ago* (last edited 1 week ago) (4 children)

It is hilarious.

Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic.

They don't understand that developers are on Steam because customers are there. And what does a customer get when they use Epic over Steam?

[–] [email protected] 20 points 1 week ago

I just deny the existence of any game that is an Epic Games exclusive title.

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[–] [email protected] 17 points 1 week ago

So true. All they have to do is WAY FUCKING MORE THAN THEY ARE WILLING TO.

Fuck Epic

[–] [email protected] 40 points 1 week ago (1 children)

Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games...

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[–] [email protected] 37 points 1 week ago (3 children)

Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead.

This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is.

Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.

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[–] [email protected] 30 points 1 week ago

Unreal Engine could've got us, like, Unreal Tournament. It almost did, in fact, it a little.

Die in eternal fire Epic

[–] [email protected] 27 points 1 week ago

That's pretty cool, actually. Sorely needed in the current economic climate. Good for them.

I wish their software and platform were a lot better to go along with this, but in isolation this is great.

[–] [email protected] 23 points 1 week ago (1 children)

How many layoffs does that take? /s

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[–] [email protected] 21 points 1 week ago* (last edited 1 week ago)

Fortnite kids will sustain them. Gotta darken those patterns just a little...

[–] [email protected] 20 points 1 week ago (6 children)

100% of $0 is still $0.

I'll spend my money on platforms that have proven to respect their customers.

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[–] [email protected] 19 points 1 week ago

Cool

Epic Games store and Tim Sweeney are both still peices of shit.

[–] [email protected] 18 points 1 week ago* (last edited 1 week ago) (1 children)

Good for them, but until EGS starts being more pro- consumer, I'm not spending a cent there

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[–] [email protected] 18 points 1 week ago (2 children)

I can't wait to get more games on my Epic deck, oh wait it was Valve who pioneered an incredible platform that can play AAA games on a handheld running Linux and made compatibility a reality for thousands of games.

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[–] [email protected] 18 points 1 week ago (1 children)

... and it still won't dent Steam's de-facto monopoly.

[–] [email protected] 33 points 1 week ago (12 children)

I would rather buy a game on steam, or better yet on gog, than giving my money to a company that is trying to make store exclusive games a thing.

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[–] [email protected] 16 points 1 week ago (3 children)

This is great and it's not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.

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[–] [email protected] 16 points 1 week ago

Is this an apology for the bad performance issues of UE5?

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