Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Please don't post about US Politics. If you need to do this, try !politicaldiscussion
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
Download Xcode and build a couple of small projects to get your feet wet. It is a really intuitive environment to code in. You don't need to pay anything to learn.
Why are you trying to code for iOS? Of the mobile platforms, Android is more open and your apps can do more.
Thing is, I want to be able to make an app that I would want personally for my own use, and then it other people would want it also, well, that'd be cool too (but gravy)
Yeah, why not contribute to a less hostile to developers ecosystem?
Recently for a project of mine between me and a couple of friends, we needed to make an iOS app having never made one before. Our solution since we didn't have reliable access to Xcode, which you need to be able to get it onto an iPhone, was to just make an Android application in Flutter. Since it's cross-platform we used the Android simulator to test things, and then compiled it for iOS after the fact.
All this to say you could honestly start there with flutter and not bother too much with native swift if you dont own a Mac or Macbook. If you DO own a Mac, I'd simply start with reading the swift documentation ;)
Depends on how you learn. If you are asking this tho, that kinda implies you don't know where to start. So grab a book and do some exercises. It might inspire you to make something real
Anytime anyone asks something like this, I only have one thing to say: Just do it.