this post was submitted on 16 Nov 2024
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[–] [email protected] 7 points 1 hour ago* (last edited 1 hour ago)

Copping out of an obligation?

Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.

Looking back, I actually don't like what Half-Life did to the genre. It didn't push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn't something I had hoped other developers clung to like they did.

[–] [email protected] 17 points 3 hours ago (1 children)

I. Do. Not. Care. About. The. Tech.

Gabe, you created an obligation when you ended Episode 2 on a cliff hanger. You should have just let Marc Laidlaw and the game devs just make more games.

As long as it had kept the core writers, I'm sure everyone would be happy. Hell, any "innovation" is being handled by the modding continuity. Breadman of Entropy: Zero created a more fun combat loop then any of the HL2 games have. Singularity has a better physics weapons just by being able to use it independent of the selected weapon and making the object transparent.

[–] [email protected] 3 points 16 minutes ago

I. Do. Not. Care. About. The. Tech.

Exactly. The tech doesn't matter. Tech only exists in service of the gameplay, and (introduced with HL1), the story (previous to HL1 the 'story' of most games was just a quick blurb on why there's monsters and why you have to shoot them).

Gamers DGAF about new tech. Gamers wanted to be told a story. We LOVED the story.

Valve could've used the existing engine, built NOTHING AT ALL NEW, and just finished the story with existing assets and we'd all have been over the moon happy.

[–] [email protected] 8 points 3 hours ago (1 children)

What did Episode 1 and 2 push forward?

[–] [email protected] 1 points 1 hour ago

Linear, set-piece story-telling.

[–] [email protected] 22 points 6 hours ago (1 children)

Meh. They might have not wanted to make Ep3, but the fans sure did.

I understand Valve works or used to work very differently, people collaborating without a strong top-down steering for management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.

This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.

[–] [email protected] -1 points 3 hours ago (2 children)

Half-Life 2 doesn't even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It's lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The "puzzles" are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw "puzzle" that was solved just by clearing the cars off of it.

Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.

[–] [email protected] 4 points 2 hours ago

The combat may not have been the most interesting versus basic grunts, but it never got stale. I've never played another game where the core gameplay changed so much so frequently.

Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun

Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I've abandonded playthroughs because I didn't feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of... whatever I was doing I forgot.

HL1's big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.

HL2's big innovation was the physics engine, and they played with it in so many ways, whole polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.

[–] [email protected] 3 points 3 hours ago* (last edited 12 minutes ago) (1 children)

HL2 still did more for the industry than probably any other game on the market. Also, Minerva is a must to play, one of the best HL2 mods.

[–] [email protected] 2 points 2 hours ago (1 children)

There are so many landmark games. I'd say HL1 was more influential then HL2 anyway. Hell, I'd say Portal did more for first person puzzle games then HL2 did for FPS games.

It just handicapped itself by making the gravity gun such busy work and ignoring other aspects.

[–] [email protected] 1 points 6 minutes ago

HL2 is more than just the gravity gun. The art style, the open levels on the beaches, the facial animations, the improved storytelling from HL1, the antlion army, game was so much more than just an updated half life. Without HL2, portal wouldn't have any legs to stand on, valve took on narbacular drop, hired the team and put them to work on the source engine to make portal. Counter strike source was the defacto mp shooter for years if not decades, hell even the portal 2 goo came from half life 2 ep 3 just like they mention in the documentary. Saying they ignored all other aspects of the game for the gravity gun does half life 2 a disservice to what it accomplished.

[–] [email protected] 68 points 11 hours ago (2 children)

I think most gamers would have been perfectly happy with a trip to the Borealis just for the closure of the thing, even if the gameplay brought little to nothing new to the table other than some nice new visuals and arctic setpieces.

Instead we got Half Life: Alyx which was a stunning albeit niche experience in the same old City 17, which retconned Episode 2's cliffhanger with another, different cliffhanger. For fuck's sake, Gabe.

[–] [email protected] 29 points 9 hours ago (3 children)

Instead we got Half Life: Alyx

Only if you're rich enough to afford VR setup. Fuck me for being born in a third world country, right Gabe?

[–] [email protected] 4 points 3 hours ago

And are physically abled to play in VR.

I had a VR Headset (Vive Cosmos), but my eyes just aren't up scratch, so I could never enjoy it.

[–] [email protected] 29 points 9 hours ago (1 children)
[–] [email protected] 23 points 9 hours ago (1 children)
[–] [email protected] 1 points 39 minutes ago

Don't threaten them with a good time.

[–] [email protected] 1 points 5 hours ago

It was the same for HL2 though. I played it like 10 years after it was released, didn't make the game worse. With VR the first experience will probably be even better in the future.

[–] [email protected] 24 points 10 hours ago

This. I didn't (and still don't) need groundbreaking gameplay for Episode 3. I just wanted an ending to the plot.

[–] [email protected] 35 points 10 hours ago (1 children)

I have so many thoughts about this.

I would've wanted a conclusion just to shut up all of the dead-horse beating to dust memelords that for years have been wagoning their tiresome HL3 jokes.

But, it's like, how many games have we waited so long to be released whether it's to continue the story or end it and the reception being more of "...wait that's it?!" than "I'm satisified."

Gamers are the hardest people to appease, so I get the sentiment that Gabe not only felt stumped but written himself into a corner with HL3. Whatever hype at all that has been built, is insurmountably high that whatever Valve pitches out, it's going to be mixed. It'll have a higher chance of being what happened to Duke Nukem Forever in context, than it being what Baldur's Gate 3 became 23 years later after Baldur's Gate II. It's a very narrow window to hit that sweet spot.

[–] [email protected] 2 points 5 hours ago

I wonder if at some point we'll get a good HL3 from a different studio that have passion to make it's worth.

[–] [email protected] 75 points 14 hours ago (1 children)

Shame Ubisoft doesn't feel this obligation to gamers. If they did, we'd probably only have 4 assassin's Creed games

[–] [email protected] 18 points 13 hours ago (9 children)

Is assassin’s creed any good? Once a game becomes a franchise with a bajillion releases I just tune it out. Feel the same way about marvel movies. Maybe they’re good, maybe they’re bad, but I’m more annoyed that they’re trying to shove it down my throat, so I tune out.

[–] [email protected] 19 points 11 hours ago (2 children)
[–] [email protected] 3 points 9 hours ago* (last edited 9 hours ago)

The series should've ended with AC3, but Ubi milks IPs like crazy (think POP, both the 2008 reboot and whatever we got in last year)

Rogue had a great story though, I'd take it as a spinoff AC

[–] [email protected] 3 points 9 hours ago

Best sea shanty simulator of all time

[–] [email protected] 21 points 11 hours ago

I've played pretty much all but the most recent. They have their ups and downs. The first was almost like a proof of concept. Kinda boring, but the story sets up the sequels. There was a good overall story arc in the Desmond/Ezio trilogy (Assassin's Creed II, Brotherhood, and Revelations) that hasn't been duplicated since.

AC3 was a bit of a breath of fresh air, being part of the American revolution, but it wasn't for everyone. The story was being deviated from earlier games too much. AC4 is, for me, still the best single-player pirate game out there. It continues with Rogue. Both of those games I highly enjoyed.

Unity (Paris during French Revolution) and Syndicate (Victorian London) both have fantastic maps and character design, but gameplay and story just wasn't as interesting to me. The series was feeling stale.

To Ubisoft's credit, they knew that too and entirely revamped the gameplay and menu system starting with Origins (Ancient Egypt), then Odyssey (Ancient Greece), and Valhalla (Vikings during 9th Century). Valhalla was really fun. I love how they change certain villages up throughout the year... adding festivals/challenges depending on when you play. The maps were just getting too huge and overwhelming at this point.

I play the games now mainly for exploration. Gameplay and story are secondary as they aren't as interesting anymore. They really put a lot of detail into their surroundings and do their research on history, whether real or fantastical. It's escapism to another land in another time.

Ubisoft is not Rockstar. The story is no longer the reason to play these games. They are forgettable. The Desmond/Ezio storyline of the earlier games are no more. However, we don't have to wait several years to play a sequel.

Valhalla was the only one that I paid full price for since it was 2020 and we were still basically trapped in our homes, but definitely got my money's worth. They seemed to take more time making Mirage so I'll check that out eventually. They are remastering some of their old games so I'd play those over the dated originals.

The Far Cry series has a similar feeling for me, but with a first person perspective. New lands to explore, new stories and characters, but some are better than others.

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[–] [email protected] 9 points 9 hours ago

So just leaving the series dead on a cliffhanger is somehow not a copp out to gamers??

[–] [email protected] 64 points 14 hours ago (2 children)

We’ve been waiting for so long that games don’t even remember Half-Life. It’s all “silksong copium” memes now lol

[–] [email protected] 18 points 11 hours ago (2 children)

I think HL3's meme status is the only reason a lot of gamers today do know it. If it had come out, it would've been forgotten.

[–] [email protected] 5 points 7 hours ago

Just like duke nukem forever was. Had to think hard to remember the name.

[–] [email protected] 7 points 11 hours ago

I honestly don't even see it memed anymore.

[–] [email protected] 25 points 14 hours ago

Clearly this just means that Silksong IS Half-life 3.

[–] [email protected] 44 points 14 hours ago (2 children)

At this point I am just expecting Half-Life 2: Episode 2, Part 2

[–] [email protected] 9 points 10 hours ago (1 children)

Then Half-Life 2: Episode 2, Part 2; Chapter 2

[–] [email protected] 7 points 9 hours ago

Valve is asymptotically approaching episode three. Always getting closer, but never quite reaching it.

[–] [email protected] 3 points 8 hours ago (1 children)
[–] [email protected] 2 points 3 hours ago
[–] [email protected] 21 points 14 hours ago

We ought to improve as humanity so we can deserve Gabe.

[–] [email protected] 10 points 12 hours ago

Zero punctuation on the orange box. https://youtu.be/_dlEm_2ke8k

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