Flamekebab

joined 3 months ago
[–] [email protected] 132 points 22 hours ago (11 children)

Ye gods, America, you had four years and an open-and-shut case and it wasn't enough to get rid of the orange ghoul.

[–] [email protected] 9 points 1 day ago

I am so here for this.

[–] [email protected] 6 points 1 day ago (2 children)

Wow, that may be the most apt description I've heard for Joomla in a while. Well, my memory of what Joomla was like nearly twenty years ago.

[–] [email protected] 2 points 2 days ago

Same. I want to play it but until it's available in some sort of convenient package at a price point I can justify, I'll play something else.

[–] [email protected] 2 points 2 days ago

The lack of UHD drive is pretty funny.

[–] [email protected] 46 points 3 days ago

That'll certainly make it easier to pay the CEO.

[–] [email protected] 3 points 4 days ago

The approach they took with the framing device really confused me. I very much enjoyed the Desmond arc, until it ended abruptly, never delivering on what it promised.

The following games seemed to be a scattered mess that I found difficult to follow.

I very much enjoyed being able to exit the Animus at any time, have a wander around, talk to friendly characters, and take a breather. I found the Animus concept worked well for me as a way to suspend disbelief. Why can't I go over there? Because the person I'm playing as never did! Oh, I died? Well that didn't happen, so let's rewind that and get back into synch.

There's some good stuff there, but it's such a fragmented mess that it feels hard to retain and contextualise.

Why can't we have some present day sections that advance the overall plot? Feel free to write the protagonists being defeated, or having to flee, or whatever if it's needed to keep the saga going. Let them win sometimes and lose others.

In general the framing device makes me like the series a lot more than I otherwise might. It allows for all sorts of fun things (such as the reason for things like the cyclops to exist).

[–] [email protected] 7 points 4 days ago

Windows ARM devices, eh? I guess it's time for another round of "how long until Microsoft give up on anything that's not x86?"

It's a working title, despite having run for nearly thirty years.

[–] [email protected] 7 points 4 days ago (1 children)

Whenever I see an Isuzu flatbed I smile inwardly. They're practical, have lots of capacity, and don't dominate the road for no discernible reason. I like practical solutions to real problems. I do not like ridiculous solutions to fabricated problems (you're never taking that SUV up a mountain, be honest with yourself).

[–] [email protected] 19 points 4 days ago (4 children)

Unless they're suddenly shoving a UHD drive in there, I'm not interested.

It seems a weird oversight - gamers that care about 4K surely also care about films in 4K? The notion of it being an external add-on is laughable.

Then again, this whole thing is a solution looking for a problem.

[–] [email protected] 2 points 5 days ago

I used the touch pad as a trackpad mouse which worked very well for me. I also had various hotkeys mapped to the other touchpad and the rear buttons as modifiers (control and shift, if memory serves). I think I submitted my config but as my deck is in for repairs I can't check right now (it'll have my username attached).

[–] [email protected] 2 points 5 days ago (2 children)

Oops, forgot to reply to you!

With the custom input mapping I used (available on Steam) it played really well. Probably not as well as a keyboard and mouse but I was able to complete all the campaigns on hard without issue, if memory serves.

Multiplayer has never been my thing with RTS games so I can't comment on that.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I'm not sure if this is controversial or not - but I (mostly) don't like games that are primarily set underground.

There are a few exceptions to this, Dungeon Keeper and The Binding of Isaac spring to mind, but mostly I find it actively discouraging. Perhaps it's a desire to explore under the sky, perhaps it's that it feels claustrophobic, or perhaps it's the gloom.

I don't have a problem with the dark or claustrophobia in the real world, so it's not that. Anything that involves dungeon crawling immediately puts me off. I don't want to go down into the dark! I want to be outside!

I wasn't a fan of the Metro series until Exodus, I bounced off Recettear as soon as the dungeon element was introduced. Anything that wants me to spend an extended period underground with monsters is just a massive turn-off for me. Sewer levels and the like also have this, to a lesser extent.

Anyone else have this specific dislike?

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