this post was submitted on 13 Dec 2023
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memes

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Just like everyone else

(Stolen from Fireship https://youtu.be/gVzHNGyA_a4&t=95)

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[–] [email protected] 55 points 10 months ago (2 children)

When I first saw this picture 20 years ago it had less jpeg.

[–] [email protected] 46 points 10 months ago

16 years ago to be exact .... and the original, although considered to be high quality for the internet at the time, had a lot of jpeg to begin with. It might have looked good on my old 17" CRT at the time.

University Missouri School of Journalism
Date       27 August 2007, 17:35:57

https://commons.wikimedia.org/wiki/File:Universit%C3%A9_Missouri_School_of_Journalism.jpg

[–] [email protected] 19 points 10 months ago (2 children)

MacBooks haven't even had glowing logos since 2016.

[–] [email protected] 14 points 10 months ago (1 children)

That was a cool design. Idk why they axed it.

[–] [email protected] 20 points 10 months ago (2 children)

Because of how thin the modern screens are nowadays. Iirc, the logo would shine through and make a bright spot on the screen if made on modern macs.

[–] [email protected] 2 points 10 months ago

My iBook G4 just used the screen backlight for the logo. It was kinda dim compared to my 09 Macbook but it still lit up.

Though I guess ambient light might be an issue as someone mentioned.

[–] [email protected] 2 points 10 months ago

Yep!
Some of my old Macs had LCD fading right in the middle where the logo was. Was Hella annoying

[–] [email protected] 4 points 10 months ago (1 children)

Wait for real? They killed the logo light? Never giving up this 2012 mbp I guess.

[–] [email protected] 10 points 10 months ago* (last edited 10 months ago)

Yeah, the newer displays are just too thin for it. The backlit design was clever at the time, with the logo being illuminated by the display's own backlight, but now at current thickness levels, it would cause ambient light to shine through the logo and back onto the display too noticeably.

[–] [email protected] 21 points 10 months ago

OP, you gotta remember to reach in the back for the fresh memes.

[–] [email protected] 17 points 10 months ago (1 children)

Guessing that the uni in question has a deal with apple - teaching at a uni with a Lenovo deal, most lectures look exactly like this but with a different logo on the laptops

[–] [email protected] 9 points 10 months ago* (last edited 10 months ago) (5 children)

Apple was also hitting student deals pretty hard at that time if I remember correctly. They've targeted students since nearly inception.

They're also journalist students. I'm not saying apple is the end-all-be-all, but at the time (and at least in my company still) a lot of graphics people use macs

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago) (2 children)

Same for Architecture in the '11-'16 time. I recall that it supported all the software, had decent performance for CAD use cases and easy to pirate Adobe Suite. All round, solid system that worked out of the box mostly.

I think that image kind of stuck. Now I see a lot of CompSci students with MacBooks. I understand the desire for compute power, but at the same time I feel they don't really understand how to use it properly, because of how Apple isolates the user and has such an extensive vendor lock-in strategy.

I feel like, if you can figure out how to make it work with MS Paint on Windows95 (or FreeBSD on potato laptop for CS), then using anything better will put your skillset on steroids.

[–] [email protected] 3 points 10 months ago

I wasn't really trying to do a Windows v Mac argument, just trying to acknowledge the sentiment at the time, even if it was driven by advertising

[–] [email protected] 1 points 10 months ago

Mac is the best platform for coding as a profession, coming from someone who uses all three OSes and uses Mac for their job. You can jump the wall out of the “user isolation” and have both the application ecosystem of a popular OS with access to software like Excel while also getting all the benefits of Linux (no, wsl isn’t good and neither is wsl 2).

[–] [email protected] 4 points 10 months ago (1 children)

Laptops were mandatory; MacBooks were all but mandatory.

[–] [email protected] 3 points 10 months ago

Yeah, that's what I was trying to get at. Apple was (and maybe still is I'm just not in the ecosystem) pushing really hard for the younger generation to have experience in their OS. Including donating devices to schools

[–] [email protected] 3 points 10 months ago

We always had a few when I worked in international marketing who insisted on Apple when they started. However our IT guys were Win/Linux only and told them that they were on their own if they got an apple. Most of them lasted 6 months before transitioning a windows machine because of constant issues and no support.

Many of them were barely tech literate and only used an apple because everyone else in college used them. They had network of people to help them fix their issues.

[–] [email protected] 2 points 10 months ago

I've also seen a lot of graphics people use Apple computers. But I don't see what that has to do with journalism students.

[–] [email protected] -1 points 10 months ago

The creative workflow on MacOS is unbeatable - gestures and workspaces and all the little bells and whistles.

[–] [email protected] 17 points 10 months ago

You really fired those neurons for this meme OP

[–] [email protected] 14 points 10 months ago (2 children)

As a windows user, switching to a Mac for software development... I absolutely get it.

As a Linux user, using a mac is for software development... Kinda unnecessary overhead.

[–] [email protected] 5 points 10 months ago (1 children)

Linux on my personal computers for sure. Work? Mac all day. I can install required software and I don’t need some janky Windows terminal emulator. It’s hard to justify Windows for anything besides gaming, and even that is questionable with Linux gaming distros now.

[–] [email protected] 3 points 10 months ago

You don't even need a gaming distro. You just need to install Steam and (for other games) Bottles and you're pretty much good to go.

[–] [email protected] 5 points 10 months ago (2 children)

Why would you need a mac for software development? For Swift?

[–] [email protected] 2 points 10 months ago

Yeah, it's weird that people say that when visual studio 20XX is windows only and the most popular IDE (IIRC).

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

I used to be a pure Win dev and used Docker, and so did half of my in-person team. And when we had windows issues, it was always this weird edge-case of "oh, this is only happening on Dave's comp. Or Sarah's. Or Steve's." Even on the same computer brands.

Then pandemic happened, and my company gave everyone Macs to work remotely. And my dept tripled and troubleshooting remotely sucks ass. But these Macs, it was all the same. Dealing with tech issues took an hour vs the whole day. And people spent more time coding than fighting their OS.

On windows, You can absolutely use WSL and all these other work around, but I kept having to fight Windows to do something. Drivers. Or permissions. Or some weird ass setting. But on Macs, troubleshooting and problem solving was way easier. Weird to say, but Apple just gets out of your way.

In terms of "I'm just trying to code", as a Windows user for over 25 years, holy shit Mac just works right out of the box.

And once Linux/proton is more mature, I really can't see using Windows at all.

[–] [email protected] 10 points 10 months ago