this post was submitted on 09 Dec 2023
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[–] [email protected] 32 points 11 months ago

I'm sorry, but gaming isn't a religion. To me at least. I don't out "faith" into developers or games.

I wait for reviews and check some videos and hey, if it looks neat I'll buy it. If it then turns out to be crap I'll refund it. And if the same studio or franchise has turned out disappointed or bad stuff before, I need to be more impressed by reviews before considering a purchase.

The only thing I'd buy on faith is a wedding ring for a church wedding, tbh... (And I'm not in any church , so chances are low 😛)

[–] [email protected] 15 points 11 months ago (1 children)

While I am impressed that No Man's Sky pulled a 180 in the end and I doubt they'll repeat the same mistakes with this, a dose of some skeptism is always healthy.

Also, doesn't hurt to check what the thing looks like at release--we just had The Day Before pull the ol' switcharoo on people, after all--and how it plays when it's out before making a purchase (looking right at Cyberpunk the game vs Cyberpunk the game that was pitched to people, here...no amount of "it's better now" is gonna bring the game that was hyped up before release/used "Work in Progress" as a shield to life. Not without a complete rework. Could also apply to the above The Day Before too). By all means, believe that the devs learned, I really hope they did, cuz as a Fantasy junkie, this looks like something I'd really enjoy...but also be at least a little cautious in what you're gonna throw money at

[–] [email protected] 1 points 11 months ago (1 children)

While I am impressed that No Man’s Sky pulled a 180 in the end

It didn't really. They added a lot of what they promised, but still not everything Sean Murray lied about at the beginning.

[–] [email protected] 1 points 11 months ago

Fair enough. Just like Cyberpunk tho, they'll never be able to give people the game they were hyping NMS to be. Unlike Cyberpunk, IMO anyways, it does get closer to it tho (and i give it brownie points because 1) they used the money they made and put it back into the game to fix their mistakes and gave these "expansions" to players for free, and 2) they never tried to downplay anything like CDPR did. They knew they messed up, admitted to it, and fixed it. None of this "oh, the game launched better than people make it out to be. It was just a cool thing to hate Cyberpunk" thing)

[–] [email protected] 7 points 11 months ago

Yes, blind optimism is the way to go here. /s

I am sorry but if any gaming journalist is not the least amount of sceptical about ANY release today, then they either don't play games or are sleeping under a rock.

Without a doubt, Hello Games pulled NMS around and made it into a great title but this took years and we also have seen this blind optimism before with Cyberpunk 2077. Even a "wiser" Game studio can fail and not deliver.

Too many titles over the last years were lukewarm even highly anticipated and hyped titles either were "meh" or failed at release. The number of games that redeemed themselves is only a few and can be probably counted on one hand. A gaming Journalist should know about this!

So, I am not even sorry if I am not hyped about it. It does sound interesting but "I believe it when I see it". There is too much time that has to go down the road for this to come out and there are a lot of things that can/will go wrong in that time.

I rather wait on the reviews.

[–] [email protected] 6 points 11 months ago (1 children)

Onus is on them to actually release a good game, not on the potential customer to have any faith especially with their track record. Turning NMS into a decent game was the least they could have done.

[–] [email protected] 3 points 11 months ago (1 children)

If the current The Day Before drama is anything to go by, Hello Games could've done a lot less than turn NMS into a decent game.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

Maybe but turning it into a good game was the least they could have done in the end for people who gave them money. That would apply to TDB devs too going forward.

[–] [email protected] 5 points 11 months ago (2 children)

I never played NMS until it was "fixed" but honestly I still find it to be an incredibly dull game.

[–] [email protected] 3 points 11 months ago

I keep getting tempted to try it, but honestly it doesn’t look like it would be my jam. I don’t want to build bases, and I don’t want to grind and collect resources. I’m kind of not into sandboxy stuff anymore. Maybe there's more to the game, but that’s all it looks like to me as an outsider.

[–] [email protected] 1 points 11 months ago

I only started playing it after they fixed the PSVR version. It's a very deep game. I found the controls pretty infuriating for at least the first few hours of gameplay. I didn't really feel comfortable in the game until about 10 hours in. But if I get that far into a game, it's earned it's spot in my library, especially as I got it for half off. I've got to say that it's a very impressive game, but yeah I can't say that the missions are completely holding my interest. My interest has sort of plateaued and now that RE4 VR mode is out, I'm playing that. We will see if I come back to it. But it was worth the $30 I paid for sure.

[–] [email protected] 2 points 11 months ago

I think Ill just wait to see what it looks like on release. If you are putting stock in faith about a game you just learned might be coming out, you might need to chill

[–] [email protected] 2 points 11 months ago

This is the best summary I could come up with:


Light No Fire has a Steam page confirming its arrival on PC, but it's fair to assume it'll hit Xbox Series X|S as well down the line similarly to its predecessor.

While some may consider this an omen, I firmly believe that Hello Games has learned valuable lessons about not showcasing elements they can't deliver, and many things show in the Light No Fire trailer exist in some form in No Man's Sky already.

This led to Hello Games being forced to expedite the development process, resulting in the unfortunate necessity to cut planned features and content in order to meet the strict release timeline.

Of recent reviews, the game now sits at an Overwhelmingly Positive rating on Steam, due in no small part to the fact all those updates have been completely and utterly free to the players.

The transformation was staggering even back then, and I found myself spending over 200 hours engaged in mining, building, and traversing the universe while contributing to the vibrant Reddit community with money-making tips.

In the years since my experience, so much has been added to the game it's too overwhelming for me to consider a return, but for NEW players we now have underwater exploration, more planet diversity, organic and sentient starships, exo-mechs suits, haunted freighters, companions, community expeditions and settlements.


The original article contains 1,065 words, the summary contains 220 words. Saved 79%. I'm a bot and I'm open source!

[–] [email protected] 2 points 11 months ago

Never pre-order.

[–] [email protected] 1 points 11 months ago

Well, I for sure won't be making the same mistake.

[–] [email protected] 1 points 11 months ago

I'm somewhat excited for this one, curious to see what gameplay loop could hook me in. I can't help but hope it will capture the same feeling I had when I started exploring Azeroth in WoW. I know it's a proc gen world but maybe they figured out how to make worlds more lived in.