this post was submitted on 19 Sep 2024
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[–] [email protected] 5 points 25 minutes ago

Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be "go steal this same vase 6x from different people oh look you run the Thieves Guild now," and the main quests might be neat.

I'm not sure I'll be picking it up tbh.

[–] [email protected] 4 points 37 minutes ago

Thank God they lowered the expectations after Starfield.

[–] [email protected] 2 points 9 minutes ago

It's been a long time since 11-11-11.

[–] [email protected] 2 points 49 minutes ago

I don't blame the MD tbh, if I had to try and make Starfield worth buying I'd fucking quit

Fire Emil and you'll be on a good start to un-fucking yourselves, Bethesda

[–] [email protected] 3 points 1 hour ago

Awesome, I hate marketers.

[–] [email protected] 8 points 2 hours ago (1 children)

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[–] [email protected] 2 points 1 hour ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

[–] [email protected] -2 points 1 hour ago (2 children)

The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.

[–] [email protected] 4 points 26 minutes ago

A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.

Base Starfield is molten shit.

[–] [email protected] 1 points 11 minutes ago* (last edited 10 minutes ago)

Every single one of Bethesda’s fan favorite games are great games without mods.

Mods are little more than the whipped cream on top of what needs to be an already enticing sundae. Starfield was a perfect example of the fact that mods won’t save a game on their own, and that the days of the level of modability old Bethesda games had are now gone.

[–] [email protected] 14 points 7 hours ago

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

[–] [email protected] 21 points 9 hours ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[–] [email protected] 28 points 10 hours ago (1 children)

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

[–] [email protected] 12 points 9 hours ago

I mean.... Skyrim is ok, I wouldn't say it's amazing...one of the weakest installments of TES. And then they beat every last cent out of it.

This game should have come out in 2016 at the latest.

Absolutely. I'm surprised they didn't try to release a version for calculators.....

[–] [email protected] 40 points 12 hours ago
[–] [email protected] 91 points 14 hours ago* (last edited 5 hours ago) (6 children)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[–] [email protected] 1 points 7 minutes ago

Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

[–] [email protected] 16 points 12 hours ago (1 children)

Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam's return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

[–] [email protected] 6 points 7 hours ago

Steam's recent update to carve out a category for demo's is kinda what you are asking for. At least it is in the right direction, if devs follow it.

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[–] [email protected] 125 points 16 hours ago (2 children)

Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

[–] [email protected] 39 points 13 hours ago

I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

[–] [email protected] 11 points 12 hours ago

My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

[–] [email protected] 4 points 9 hours ago (1 children)

TES6 isn't out yet? neat. wouldn't know, cuz fuck Bethesda

[–] [email protected] 1 points 7 hours ago

I fell off the Bethesda train around Oblivion. They peaked with Morrowind and it has been downhill since.

[–] [email protected] 129 points 17 hours ago

I mean maybe if you hadn't been milking Skyrim for 13 fucking years, expectations wouldn't be so unreasonably high, would they?

[–] [email protected] 34 points 14 hours ago (1 children)

Anything that makes marketers sad is a win for the world, honestly

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[–] [email protected] 59 points 15 hours ago (3 children)

I honestly don't even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It's only ever been the promise of a good game which was mostly found in mods.

[–] [email protected] 47 points 15 hours ago

Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

[–] [email protected] 28 points 15 hours ago

Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don't think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

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[–] [email protected] 57 points 17 hours ago (4 children)

Use 👏 a 👏 better 👏 engine! 👏

[–] [email protected] 7 points 8 hours ago

If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

[–] [email protected] 3 points 7 hours ago

"Our tech is cutting edge as far as I can tell, the Creation Engine's aging very well! We're not planning on doing anything about it."

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[–] [email protected] 42 points 16 hours ago (6 children)

I expect it to be a buggy mess that has lots of potential and doesn't deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can't fix them, so I'll have to just accept them as an irritant that I will do my best to ignore.

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[–] [email protected] 28 points 17 hours ago (10 children)

Modern Bethesda and making good games, what a joke.

[–] [email protected] 8 points 9 hours ago* (last edited 9 hours ago) (1 children)

There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

It's kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

[–] [email protected] 1 points 5 hours ago

They are still making games based on 15 year old standards

If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.

The enshittification started with Oblivion, and only got worse from there.

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