this post was submitted on 11 Nov 2023
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memes

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[–] [email protected] 155 points 1 year ago (2 children)

Webp

Developed by google, for google products.

Not guaranteed to work with google products (looking at you google voice.)

[–] [email protected] 91 points 1 year ago (5 children)
[–] [email protected] 25 points 1 year ago

The Google Way.

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[–] [email protected] 138 points 1 year ago* (last edited 1 year ago) (6 children)

You get the exact same quality at around ~25% smaller than other image formats. Unfortunate that it’s not supported by everything, but yeah it’s a better image format practically in that sense.

On the web this saves money when storing at a large scale, and it can have a significant impact on page speed when loading websites on slower connections.

[–] [email protected] 24 points 1 year ago* (last edited 1 year ago) (1 children)

My problem is the way it's packaged as a link to a website that hosts the jpeg image. Saving, modifying, and using the image file becomes impossible in some workflows. Imagine a future where you get fined for stealing memes. I bet they could make the image file size even smaller without all of that bullshit added in, until then I'm just using an extension to convert to png (which results in loss btw).

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[–] [email protected] 81 points 1 year ago (11 children)

People just really need to support it. It's far better than jpg or png. It's the go-to for web right now, that's for sure.

[–] [email protected] 31 points 1 year ago (1 children)

Not better than jpegXL which has clearer free licensing.

[–] [email protected] 28 points 1 year ago (3 children)

Only Apple supports this. Like, literally just Apple. I hate Chrome, and even Chrome doesn't support this. Firefox? Yeah, zero support.

So for these reasons it's 100% not viable right now. If you get the support, I'll consider it for my websites, and tell my colleagues about it, though.

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[–] [email protected] 80 points 1 year ago* (last edited 1 year ago)

As someone who has had to put together websites:

  • It is supported by every major browser
  • It is halving the amount of your mobile data that I am using sending you images (With lossy compression it does even better)
  • It is decreasing my network egress costs
  • It is increasing the number of connections I can serve in a given time period

Nope I am not going to stop using this or AVIF (which does better)

[–] [email protected] 74 points 1 year ago (2 children)

It's straight up better though

[–] [email protected] 15 points 1 year ago

AVIF wants to know your location

[–] [email protected] 70 points 1 year ago (2 children)
[–] [email protected] 56 points 1 year ago* (last edited 1 year ago) (5 children)

Is this the latest hate trend? Is it that time of the year again?

[–] [email protected] 43 points 1 year ago (8 children)

How can one even get annoyed this much by WebP lol

[–] [email protected] 13 points 1 year ago

at this point i will take any open image format newer than png

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[–] [email protected] 46 points 1 year ago* (last edited 1 year ago) (7 children)

The problem is rather the opposite of the meme. The file format is fine, but there is so little effort into making it happen.

If we were trying then I should be able to upload webp images everywhere. The most egregious is websites that will convert jpg and png uploads to webp but don't allow webp upload.

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[–] [email protected] 42 points 1 year ago* (last edited 1 year ago) (3 children)

I've personally used webp for when I need lossy compression with alpha channel. What good alternatives are there? Png is not lossy and jpeg does not support alpha. Is JXL better than WebP? AVIF? JPEG2000?

[–] [email protected] 16 points 1 year ago* (last edited 1 year ago)

pngout can often get image sizes down below equivalent jpeg without quality loss. And it's not a new format, just optimizing the existing png file.

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[–] [email protected] 40 points 1 year ago

I host my own server for playing TTRPGs on and webp saves me a lot of storage space and bandwidth.

[–] [email protected] 32 points 1 year ago (2 children)

WebP is awesome. So is JPEG-XL.

JPEG and PNG are archaic and should die already.

.jxl is also coming btw

[–] [email protected] 14 points 1 year ago (1 children)

JPEG will never die. Too many things support it at a very basic level. A random CCD camera module on DigiKey probably has an option for direct JPEG output. An 8-bit Arduino will know how to take that JPEG and display it on a cheap 4" LCD screen off Bang Good.

Formats that sprawl everywhere like that will never, ever die.

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[–] [email protected] 29 points 1 year ago (1 children)

I haven't had an issue with webp support myself, kinda surprised to see people stating it like it happens all the time

The only tool I've used that didn't support it was the FOMOD creation tool when making some small Starfield foods, and that actually DID support webp, it just threw an error but would show the image and mod managers would load it no problem

Or is this an example of the difference between people who use Linux and Windows regularly?

[–] [email protected] 22 points 1 year ago* (last edited 1 year ago)

Want that cool image as a background? Whoops.

Want to use that image with that nifty ML tool you downloaded? Uh oh.

That random web service at least five years old with an upload field for an image? Roll the dice; win on snake eyes.

Want to use that picture as an avatar in a forum that isn't that popular? Hmmm.

How about that WordPress blog of yours? Hopefully on 5.8 or better; otherwise unsupported natively.

Would you like thumbnails on these downloads in your favorite Linix distro? Uh, maybe; Ubuntu didn't get it until 22.10.

How about Windows? Well, 11 is fine, but 10 needs an extension.

None of this can't be overcome with some effort, but it's kind of painful right now.

[–] [email protected] 26 points 1 year ago (1 children)

Webp is superior to jpg and far smaller than png. Making a map tile that has transparency and is bigger than 20x20 grid squares leaves you the choice between a huge png or a tiny webp. VTTs like foundry have best practice guidelines re image sizes and formats and it is simply not possible to follow these using png unless the map in question is tiny, and if you ignore them and just go for a huge png your players may be faced with lag, longer loading times etc.

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[–] [email protected] 22 points 1 year ago (4 children)

I use an extension that automatically converts it. I can't stand webp

[–] [email protected] 33 points 1 year ago (2 children)

If it's for firefox then I'm gonna need the name of said extension

[–] [email protected] 37 points 1 year ago (2 children)

Not OP, but I've been using WebP / Avif image converter for many months now and am very satisfied with it.

[–] [email protected] 19 points 1 year ago (4 children)
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[–] [email protected] 18 points 1 year ago (1 children)

From someone using foundry, please continue to use webp and webm... Foundry easily supports it and the file sizes are much smaller making them take up much less space on my server. And upload faster, and load faster for me and my players, and let me upload larger maps for my players as they render easier.

[–] [email protected] 12 points 1 year ago

My god, yes. The .webp file format is consistently half the size of .jpeg and improves load times considerably.

Also, just use paint.net like a normal person. Or GIMP. Practically any image editor worth the name will let you save in .webp format and every browser can handle it.

[–] [email protected] 18 points 1 year ago* (last edited 1 year ago) (2 children)

If jpg and png were good enough for dialup, they're good enough for gigabit.

[–] [email protected] 17 points 1 year ago (2 children)

You clearly don't recall watching jpegs load on dialup internet. It could literally take minutes to load a decent sized image on 14.4 modems.

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[–] [email protected] 17 points 1 year ago

I just use ImageMagick

mogrify -format png *.webp

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