this post was submitted on 24 Nov 2023
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The marketer's nightmare is that whenever you exploit a new vector to target consumers with ads, whenever you invent a new commercial style to which adults are responsive, you are simultaneously instilling resistance into their kids so they will grow up largely immune.
And if it's particularly invasive or annoying (such as interrupting fun to ad at them) they'll hate your company for the ads more than they like the product.
To be honest, it's only the smartest people in the ad industry that even talk about this big picture stuff.
My favorite version of the discussion was referring to shitty advertisers as the equivalent of polluters destroying the ecosystem.
And you see it over and over. Mobile banner ads when they first came out had a 15% CTR. Fifteen percent.
That's insane.
But within a year of using them for irrelevant and crappy ads with lousy landing pages those numbers dropped dramatically and by now they average around 0.4-0.8%.
What both most advertisers and consumers typically don't understand about advertising is that at its foundation, it's something that's intrinsically motivated for users.
When you know about a great product, you tell people about it.
When you hear about a great product for something you are in market for, you pay more attention to find out more.
That's the natural inclination.
It's just not the case in practice because for a century companies have tried to exploit that tendency to grab attention when they don't actually deserve it, to lie about their products, and to generally poison the ecosystem beyond repair.
And it's a prisoner's dilemma, as the few companies that would like to be more responsible with their ad content and placement have competitors who throw caution to the wind and mess it up for everyone.
In practice, almost no one really thinks about the long term consequences of doing stupid shit with advertising that will cause consumers to ignore most of their future efforts. And you typically see a consistent small percentage of the overall advertising reach that converts (and the secret about this small percent is it's mostly the portion of the population that's highly suggestible that's being taken advantage of).
If anything, I'd say the current kids are far more ad-tolerant than the, let's say, 90s "kids". The ads in games are normal to them.
It goes farther than ad-tolerant, a lot of them enjoy the ads. They see them as a natural part of the content.
For real. I'm less than 5 years older than some of my wife's friends, and they were almost awestruck that I have basically ZERO ads in our house. Every device has uBlock, Sponsorblock, ReVanced, SmartTube, whole house has PiHole and a couple of other things. And these are CS majors and engineers, so it's not like they aren't at least semi tech-savvy. They just accept the ads as if they can't do anything about them.
But I say fuck it, because literally every content creator I like does zero sponsorship or ad deals, and they all manage to make fantastic content. I'll give them $1000 via their Patreon or merch before I'll watch a single ad for shit like Raycons or Raid: Shadow Legends. Ads are absolute cancer and the more ads you see for a product, the shittier it is, almost guaranteed.