this post was submitted on 27 May 2025
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I mean ethically it's kind of in the air. Personally I only recomend pirating when there isn't a viable FOSS alternative, and without very specific reasons IMO there's some nice linux distro's out there. Personally I feel so bogged down when forced to use windows for work or to help others etc... and these days you can run pretty much anything beyond certain online games that refuse to allow linux through their anti-cheat.
Now when it does come to software in general, I guess it depends on the view. IMO there's 3 categories that make a big difference there.
Software is bad/not worth the price: Well if you believe that why use it at all.
Software is good, worth the money but you are broke: Honestly on the whole I agree with pirating in these situations... however I would actually recomend buying it when your finances allow. You should want to support products that you use and help you.
software is good, but exploitative in methods: IE say adobe with their forced subscription models etc... To me that one makes the most sense and probably agree with you.
software is good, but their anti-piracy is stupid: IE a lot of good software programs, throw in anti-piracy measures that wreck the game. IE things that require you to always be connected to a server, that may be unreliable, to access resources that are on your computer. Yeah fuck those guys, definately pirate it.
If you actually use Linux then I would appreciate an answer to the following question: Can I transfer a (pirated) PC game on my phone to Linux via either localsend or FTP Server? And how difficult is it to do?
I don't know about local send specifically, but KDE Connect will do that. And if you have an FTP client on your phone, then yes you can easily spin up an FTP server on your local network and transfer files that way
I mean if the game is in standard files on the phone... sftp server is more or or less enabled by default, or 1-2 commands to turn on in most linux distributions ("sudo systemctl enable sshd --now" would do it on distro's that don't have it on by default). and plenty of sftp clients available for ios and android. I've never used localsend, but it's pretty explicitly cross platform, snap is default on ubuntu based ones so in their examples it would install from the single command "snap install localsend".
Now running the game assuming it's a made for windows one, just requires wine to be installed. Which is default on some distro's, or a checkbox or single command to install on others, but unlikely to be a huge challenge.