this post was submitted on 22 Mar 2025
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I don’t know about that one. Games are expensive these days and if your game releases anywhere near the rumored $100 GTA 6, a LOT of people are going to have to choose one or the other, and it’s very unlikely that in most cases they don’t choose GTA6, literally the most anticipated video game of the last decade. Sure you can always buy the smaller game later, but a huge part of the sales of video games is the opening week, when all the hype around it has had time to come to a head, and you’re influenced by the fact that lots of other people are playing it.
Yeah good games will always sell SOME copies. But if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
I think what you’re saying is true but perhaps you’re both talking about different things. I think you’re speaking about the reality of the situation whereas the comment OP is talking about the risk averse nature of large game studios. I don’t think it’s the same thing.
Also, I think I’m part of a growing minority but if gta 6 reviews are bad I’m not buying it until I hear it’s been fixed. I’ve been burned so many times 😭
It’s the exact same thing actually. Their claim was:
But that’s just not true, and game studios of all sizes know that. The risk aversion of these companies exist because of the reality of the situation.
It also has nothing to do with a studios confidence in their game. The quality of a game is light years away from being the sole objective indicator of a games sales. The Outer Wilds is objectively one of the greatest games ever made and has no real peers in what it does. And yet it didn’t make nearly the sales numbers as the latest asset flipped Call of Duty game.
The Outer Wilds was a first game from an indie studio. On this basis alone it was practically guaranteed to not get the success it deserved. And it does deserve a ton of it.
Conversely, call of duty is literally one of the most notorious franchises in the entire industry, and pretty much sells on its name alone.
A good observation. Hence why one of those games can afford to launch during a crowded window despite its lack of quality, and the other, despite their confidence in their work, and the high quality of their work, could not. You’re starting to get it now.
Fair enough - I stand corrected
You cant trust reviews. For example dragon's dogma 2 which i just picked up is a great game. But some people wouldn't know it based a lot of criticism and bad reviews it recieved when it launched.
Ehh yeah that’s a whole other can of worms. By “reviews”, for me, I mean a bunch of different sources.
And I do that because you’re correct! Trust in those is low.
So “reviews” maybe isn’t the right word. Just tryna keep the comment simple.
I know I am buying it once the price goes down considerably. Wasn't it rumoured to start with 3 digits? I'm a patient gamer.
I'm buying it regardless of reviews. Which are gonna be amazing anyway but still. I paid full price for Forspoken and actually really enjoyed it. I like the Kojima attitude of (for him it was a bookstore) picking something blindly that calls out to you. It might be amazing, it might be shit, but you learn something from everything you engage with. I just like the surprise of trying something I've got a lukewarm interest in and enjoying it a lot. Horizon Lego Adventures and Lost Records Bloom and Rage impressed me recently
Course I play games to play them, not complain about them online all day. And most of the time I enjoy what I find
https://en.m.wikipedia.org/wiki/Principle_of_charity https://en.m.wikipedia.org/wiki/Straw_man https://en.m.wikipedia.org/wiki/False_equivalence
Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.
It won’t though. This feel-good theory that if a game is “good” then it’ll just make the same amount of money it always would have otherwise is not supported by any real world evidence. And even the most hypothetically high quality, ethical, game making company is still a company in the end, and companies need to money to pay living wages and keep people employed making new games. And if the games they are putting out are high quality, they probably have competent leadership. And competent leadership isn’t going to gamble the future of their company and livelihoods of their employees on an unproven feel-good fantasy espoused only by people on Reddit and Lemmy who’ve never run a business before.
If the game is good, doesnt need an active playerbase to survive (ie isn't entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if an (already established) company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.
That’s just not how these things work. Launch windows have a documented history of being uniquely impactful to the long term success of games, movies, even products. It would take some serious evidence to the contrary for you to claim otherwise.
That’s not really here nor there. It also isn’t really true.