this post was submitted on 22 Mar 2025
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[–] [email protected] -2 points 2 months ago* (last edited 2 months ago) (2 children)

If the game is good, doesnt need an active playerbase to survive (ie isn't entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if an (already established) company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

That’s just not how these things work. Launch windows have a documented history of being uniquely impactful to the long term success of games, movies, even products. It would take some serious evidence to the contrary for you to claim otherwise.

Also if an (already established) company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.

That’s not really here nor there. It also isn’t really true.