this post was submitted on 22 Mar 2025
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And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs. The cost ain't the reason for enshittification, and paying a higher price will not mean we get better games.
I simply chose two big, well known, and beloved titles for the sake of expediency.
This problem is not unique to big budget games.
Indie devs are getting screwed too. You saying that you've found great games for $30-40 from indie devs isn't an argument against more sustainable pricing like you think it is.
If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you've literally just helped prove my point
The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you're looking at $0.10/hr in some cases.
This is where it's at now, 'smaller' teams that actually care about the thing they're making.
We don't need games made by teams of 19,000 people like AC:Shadows, it's bloat. Skyrim was made with a team of less than 300.
If you like bigger games, and plenty do, them charging a higher price for it up front makes it more likely that they're made sustainably. If a game costs $100M to make, the difference between breaking even on $70 versus $60 is hundreds of thousands of additional customers.