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Closest I have to any of those skills are a single college course on intro to Python, poor digital art skills, and my writing used to be much better in highschool. Now my writing is pretty bland in comparison because somewhere along the line that spark kinda got lost.
I also don't have much skills in project management. Nor would I trust myself to end up not take the money and run if I ran a funding campaign. It's why I usually don't jot down ideas like these.
People have launched studios on less than an intro to Python course hehe, so don't sell yourself short.
Heard this. Although when I've read some of my older stuff, it's not like it was good, but it was more adventurous. Like I would just try things. Actually that's one of the reason I started a little writing club over here - to force myself to actually practice publicly, and just put shit out there.
Have you ever thought of making a short game design document? It's easy to procrastinate and focus on just that part, never moving on. But if you're curious about getting into the space, it might be helpful to dip a toe into it.