this post was submitted on 24 Dec 2024
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I just looked at a game that is 60€ and said "I dont think its worth that and would buy now for 30, just to check it out". Then I had the idea that some publishers/devs might benefit from knowing that 1-100000 people think that the game is worth X and would buy now for that price right now. In a case like today, the additional revenue would help their financial report etc. They could make short discounts to get especially these customers or even more tailored, you need to press "buy" and confirm at that price to let the publisher know. Like suggest price on ebay.

Let me know your thoughts and if this is a terrible idea. :)

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[–] [email protected] 50 points 5 days ago (2 children)

I think it's a terrible idea but please don't take that as an insult. It would instantly be filled with $1 "bids" and the data would be useless at best. I also feel like if I was a dev, I'd feel pretty bummed about the catalogue of people who think my game isn't worth buying

[–] [email protected] 5 points 5 days ago (3 children)

They can set a auto rejection on offers below a certain threshold, ebay does this with its make an offer.

[–] [email protected] 7 points 5 days ago

I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don't have to worry about that.

[–] [email protected] 4 points 5 days ago

Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.

[–] [email protected] 3 points 5 days ago

Then it gets filled with the lowest offers. Either way, the data wouldn't be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something

[–] [email protected] 1 points 5 days ago

You could say the same about steam reviews.