this post was submitted on 12 Dec 2024
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I'm going to give a possibly controversial opinion. But my favorite casual game to play is Rogue Legacy.
If you accept that you know you'll die a lot, it's a lot less stressful. Outside of that, it's extremely player friendly. It's not too complicated. There's progression. You have runs that end and give you a place to stop. You can turn it off anytime without needing to worry too much about losing progress. It has platforming.
This is how I learned to like shadowbane and elden ring. Death is just a mechanic.
I love Rogue Legacy as a casual game. In the early game, it's decidedly not cozy, due to missing mechanics and how common unwinnable rooms are.
Rogue Legacy 2 fixes these issues, and adds a ton of difficulty sliders, and can be tuned to be fantasticly cozy,
I kind of love the early game. If I see a particularly difficult room, usually it's a treasure room and you can back out or take the challenge. The two real objectives are get gold or kill a boss.
RL2 feels a lot bigger and more dependent on longer marathon runs and more strategic builds. For me it's still a lot of fun, but not nearly the same cozy feel. Plus there are other challenges that seem mandatory for progression. Having said that, I have not touched the difficulty sliders.