Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try [email protected] or [email protected]
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
There is no doom without Wolfenstein...
And there is no Wolfenstein 3D without Catacomb Abyss.
Most games iterated on a previous entry. But without the stepping stone of Doom, it is unlikely that Wolfenstein alone would have catapulted the FPS genre as far as it's gone nearly as quickly.
John Carmack's lighting and raytracing code is what catapulted the FPS genre forward; without Doom/id there is no Quake engine and with no Quake engine (or the iterations thereof) you're missing the core component of 90% of shooters for the next decade.
Someone else could have built it eventually, but Carmack just laying down this crisp and functional framework and licensing it out to everyone to use in their own games was a huge step in comparison to what would have otherwise been a hundred isolated game devs trying to implement good lighting engines on their own.
It's funny how the games that shaped our personal childhood shaped that belief... Holy shit the first catacomb game was a shitty gauntlet game. Cool history buddy down the rabbit hole.
I'll still play doom from time to time - so it's not history for me (similar status to pacman , tetris a few other old games)
I haven't played cat abyss or wolfenstein since, well, since about 1993.
I dont play quake or duke nukem3d either.
What you are telling me is you still talk to you mom from time to time but you haven't seen you grandma since 93 and never talk to you aunt. I haven't talked to you mom since that night... Oh shit how old are you again?