this post was submitted on 20 Nov 2024
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[–] [email protected] 27 points 1 month ago (3 children)

There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what's provided for the payment. Internal processes are often much more blurry, if not completely muddy.

[–] [email protected] 28 points 1 month ago

There is a nearly zero percent chance that the game developers are also cloud experts

Well yeah, that's why you would put some cloud experts on the project besides the game devs if you're doing things like this. It's not just game developers working on the game.

Doesn't even have to be people feom the Azure team. Microsoft has plenty of resources to teach someone to be a cloud expert in other branches, they even offer certifications for outside people, surely they can manage a few of their own.

[–] [email protected] 3 points 1 month ago

When your game is a streaming service, you better put some cloud experts on the dev team.

[–] [email protected] 3 points 1 month ago

That's the problem then, they should have hired some cloud experts if they're selling a cloud-first service as a "game".