this post was submitted on 12 Nov 2024
1091 points (98.5% liked)

Greentext

4383 readers
1654 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 41 points 2 days ago (3 children)

You don't have to defend or attack any of them. Different use cases fit different devices.

Best example is GTA V. A lot of people using kb/m for the running and shooting, and the controller for driving and flying.

[–] [email protected] 11 points 2 days ago (2 children)

Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.

Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else's hand by manipulating their elbow.

[–] [email protected] 7 points 2 days ago (1 children)

The newer Doom games play well on a controller because precision movement matters more than precision aiming, so even on PC I play with a controller.

Having an analog stick instead of WSAD makes the movement much more fluid, and a double-barreled shotgun, rocket launcher, or chainsaw don't exactly require pixel-perfect aiming.

[–] [email protected] 1 points 2 days ago (1 children)

Nowadays you can achieve the same with analog keyboards. Took a bit of getting used to having control over the speed/angle by how deep your pressing the keys but works great.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (1 children)

You take my clicky discrete keypresses and I'll cut you.

[–] [email protected] 1 points 2 days ago

Oh I miss my custom keeb don't get me wrong, but for gaming it has been an upgrade similar to moving from 60hz to 240hz.

Not having the actuation point set in stone but variable per key is a godsend and made wonder why it took so long to become more mainstream.

[–] [email protected] 7 points 2 days ago (1 children)

Aim assist, generally speaking. That's how they try and make it "fair" for console users.

[–] [email protected] 4 points 2 days ago

I've never played a game where aim assist was done well enough for me. It's either too little or too much. That is probably me though.

[–] [email protected] 4 points 2 days ago (1 children)

Worst example is the Nintendo Switch controller. The triggers are binary so you can't control your throttle in racing games.

Super Mario Sunshine used the analog triggers on the GameCube to differentiate a partial press where you can move around while spraying water or a full press where you can't move, and the control stick is instead used to aim.

Consequently, in the Switch port, you can no longer half-press, so emulating the GameCube version is a better experience than playing the official Switch port.

[–] [email protected] 6 points 2 days ago (1 children)

For Sunshine, they mapped RT to half press and RB to full press, so there isn't really any practical change, except hitting a different shoulder button instead of partially pressing the same one.

I do agree on lamenting the triggers being digital though. I played a lot of Rocket League and the lack of fine grained controls alone was enough to not really enjoy it on Switch.

[–] [email protected] 4 points 2 days ago

I still lament the loss of analogue face buttons from the PS2 controller.

It was mostly used on racing games where newer analogue triggers are a lot more precise, but it can make emulating older games tricky.

[–] [email protected] 3 points 2 days ago

Yup. 90% of what I play use keyboard & mouse, but some games are straight-up better with a controller.